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This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

Artificial Intelligence · Computer Science 2024-08-06 Kamron Zaidi , Michael Guerzhoy

In recent years, deep Reinforcement Learning (RL) has been successful in various combinatorial search domains, such as two-player games and scientific discovery. However, directly applying deep RL in planning domains is still challenging.…

Artificial Intelligence · Computer Science 2022-09-21 Dieqiao Feng , Carla P. Gomes , Bart Selman

Evaluating creative text generation remains a challenge because existing reference-based metrics fail to capture the subjective nature of creativity. We propose a structured evaluation framework for AI story generation comprising four…

Computation and Language · Computer Science 2026-01-08 Pharath Sathya , Yin Jou Huang , Fei Cheng

Retrieval-Augmented Generation (RAG) has emerged as a powerful paradigm to enhance large language models (LLMs) by conditioning generation on external evidence retrieved at inference time. While RAG addresses critical limitations of…

Information Retrieval · Computer Science 2025-06-03 Chaitanya Sharma

A widespread view is that Artificial Intelligence cannot be creative. We tested this assumption by comparing human-generated ideas with those generated by six Generative Artificial Intelligence (GAI) chatbots: $alpa.\!ai$, $Copy.\!ai$,…

Artificial Intelligence · Computer Science 2023-10-18 Jennifer Haase , Paul H. P. Hanel

This paper introduces the first Turkish crossword puzzle generator designed to leverage the capabilities of large language models (LLMs) for educational purposes. In this work, we introduced two specially created datasets: one with over…

Computation and Language · Computer Science 2024-05-16 Kamyar Zeinalipour , Yusuf Gökberk Keptiğ , Marco Maggini , Leonardo Rigutini , Marco Gori

Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence. While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial…

Artificial Intelligence · Computer Science 2025-11-19 Yuhao Chen , Shuochen Liu , Yuanjie Lyu , Chao Zhang , Jiayao Shi , Tong Xu

Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques…

Artificial Intelligence · Computer Science 2026-04-15 Haozhe Wang , Cong Wei , Weiming Ren , Jiaming Liu , Fangzhen Lin , Wenhu Chen

Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…

Human-Computer Interaction · Computer Science 2025-04-01 Hari Subramonyam , Divy Thakkar , Andrew Ku , Jürgen Dieber , Anoop Sinha

We propose a new class of "grand challenge" AI problems that we call creative captioning---generating clever, interesting, or abstract captions for images, as well as understanding such captions. Creative captioning draws on core AI…

Artificial Intelligence · Computer Science 2020-10-02 Maithilee Kunda , Irina Rabkina

Retrieval-augmented generation (RAG) improves knowledge-intensive question answering by incorporating external evidence. However, existing RAG methods still suffer from hallucinations and subtle reasoning errors. Recent studies introduce…

Computation and Language · Computer Science 2026-05-29 Wenhan Xiao , Ziwei Zhang , Chuanyue Yu , Xingcheng Fu , Qingyun Sun , Runhua Xu , Jianxin Li

Reinforcement learning (RL) has become a standard approach for post-training large language models and, more recently, for improving image generation models, which uses reward functions to enhance generation quality and human preference…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Yunqi Hong , Kuei-Chun Kao , Hengguang Zhou , Cho-Jui Hsieh

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

Artificial Intelligence · Computer Science 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli

Generative Adversarial Networks (GANs) have shown great success in generating high quality images and are thus used as one of the main approaches to generate art images. However, usually the image generation process involves sampling from…

Neural and Evolutionary Computing · Computer Science 2024-03-29 Ole Hall , Anil Yaman

Retrieval-augmented generation with tool-calling agents (agentic RAG) has become increasingly powerful in understanding, processing, and responding to user queries. However, the scope of the grounding knowledge is limited and asking…

Computation and Language · Computer Science 2026-01-14 Fabian Spaeh , Tianyi Chen , Chen-Hao Chiang , Bin Shen

Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…

Artificial Intelligence · Computer Science 2021-06-22 Matthew C. Fontaine , Ruilin Liu , Ahmed Khalifa , Jignesh Modi , Julian Togelius , Amy K. Hoover , Stefanos Nikolaidis

Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…

Artificial Intelligence · Computer Science 2018-03-05 Azlan Iqbal

To advance the mathematical proficiency of large language models (LLMs), the DeepMath team has launched an open-source initiative aimed at developing an open mathematical LLM and systematically evaluating its mathematical creativity. This…

Large Language Models (LLMs) demonstrate potential in the field of scientific idea generation. However, the generated results often lack controllable academic context and traceable inspiration pathways. To bridge this gap, this paper…

Artificial Intelligence · Computer Science 2026-02-27 Pengzhen Xie , Huizhi Liang