Related papers: Generating Creative Chess Puzzles
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…
AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…
In recent years, deep Reinforcement Learning (RL) has been successful in various combinatorial search domains, such as two-player games and scientific discovery. However, directly applying deep RL in planning domains is still challenging.…
Evaluating creative text generation remains a challenge because existing reference-based metrics fail to capture the subjective nature of creativity. We propose a structured evaluation framework for AI story generation comprising four…
Retrieval-Augmented Generation (RAG) has emerged as a powerful paradigm to enhance large language models (LLMs) by conditioning generation on external evidence retrieved at inference time. While RAG addresses critical limitations of…
A widespread view is that Artificial Intelligence cannot be creative. We tested this assumption by comparing human-generated ideas with those generated by six Generative Artificial Intelligence (GAI) chatbots: $alpa.\!ai$, $Copy.\!ai$,…
This paper introduces the first Turkish crossword puzzle generator designed to leverage the capabilities of large language models (LLMs) for educational purposes. In this work, we introduced two specially created datasets: one with over…
Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence. While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial…
Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques…
Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…
We propose a new class of "grand challenge" AI problems that we call creative captioning---generating clever, interesting, or abstract captions for images, as well as understanding such captions. Creative captioning draws on core AI…
Retrieval-augmented generation (RAG) improves knowledge-intensive question answering by incorporating external evidence. However, existing RAG methods still suffer from hallucinations and subtle reasoning errors. Recent studies introduce…
Reinforcement learning (RL) has become a standard approach for post-training large language models and, more recently, for improving image generation models, which uses reward functions to enhance generation quality and human preference…
In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…
Generative Adversarial Networks (GANs) have shown great success in generating high quality images and are thus used as one of the main approaches to generate art images. However, usually the image generation process involves sampling from…
Retrieval-augmented generation with tool-calling agents (agentic RAG) has become increasingly powerful in understanding, processing, and responding to user queries. However, the scope of the grounding knowledge is limited and asking…
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…
Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…
To advance the mathematical proficiency of large language models (LLMs), the DeepMath team has launched an open-source initiative aimed at developing an open mathematical LLM and systematically evaluating its mathematical creativity. This…
Large Language Models (LLMs) demonstrate potential in the field of scientific idea generation. However, the generated results often lack controllable academic context and traceable inspiration pathways. To bridge this gap, this paper…