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Autonomous graphical user interface (GUI) agents powered by multimodal large language models have shown great promise. However, a critical yet underexplored issue persists: over-execution, where the agent executes tasks in a fully…

Human-Computer Interaction · Computer Science 2025-07-15 Pengzhou Cheng , Zheng Wu , Zongru Wu , Aston Zhang , Zhuosheng Zhang , Gongshen Liu

The choice of action spaces is a critical yet unresolved challenge in developing capable, end-to-end trainable agents. This paper first presents a large-scale, systematic comparison of prominent abstracted action spaces and tokenizers for…

Artificial Intelligence · Computer Science 2025-09-18 Zihao Wang , Muyao Li , Kaichen He , Xiangyu Wang , Zhancun Mu , Anji Liu , Yitao Liang

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting…

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation…

Machine Learning · Computer Science 2021-12-16 Shubao Zhang

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose…

Machine Learning · Computer Science 2025-11-12 Ruochuan Shi , Runyu Lu , Yuanheng Zhu , Dongbin Zhao

Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these…

Machine Learning · Computer Science 2023-12-01 Dongwon Kelvin Ryu , Meng Fang , Shirui Pan , Gholamreza Haffari , Ehsan Shareghi

Simulation agents are essential for designing and testing systems that interact with humans, such as autonomous vehicles (AVs). These agents serve various purposes, from benchmarking AV performance to stress-testing system limits, but all…

Artificial Intelligence · Computer Science 2025-05-21 Daphne Cornelisse , Aarav Pandya , Kevin Joseph , Joseph Suárez , Eugene Vinitsky

Existing efforts in building GUI agents heavily rely on the availability of robust commercial Vision-Language Models (VLMs) such as GPT-4o and GeminiProVision. Practitioners are often reluctant to use open-source VLMs due to their…

Computation and Language · Computer Science 2024-10-31 Zhiyong Wu , Zhenyu Wu , Fangzhi Xu , Yian Wang , Qiushi Sun , Chengyou Jia , Kanzhi Cheng , Zichen Ding , Liheng Chen , Paul Pu Liang , Yu Qiao

Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Georgy Savva , Oscar Michel , Daohan Lu , Suppakit Waiwitlikhit , Timothy Meehan , Dhairya Mishra , Srivats Poddar , Jack Lu , Saining Xie

With the rapid development of Large Vision Language Models, the focus of Graphical User Interface (GUI) agent tasks shifts from single-screen tasks to complex screen navigation challenges. However, real-world GUI environments, such as PC…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Haolong Yan , Yeqing Shen , Xin Huang , Jia Wang , Kaijun Tan , Zhixuan Liang , Hongxin Li , Zheng Ge , Osamu Yoshie , Si Li , Xiangyu Zhang , Daxin Jiang

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

Digital agents require diverse, large-scale UI trajectories to generalize across real-world tasks, yet collecting such data is prohibitively expensive in both human annotation, infra and engineering perspectives. To this end, we introduce…

Computation and Language · Computer Science 2025-10-17 Yiming Wang , Da Yin , Yuedong Cui , Ruichen Zheng , Zhiqian Li , Zongyu Lin , Di Wu , Xueqing Wu , Chenchen Ye , Yu Zhou , Kai-Wei Chang

Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits…

Artificial Intelligence · Computer Science 2026-03-18 Yongyuan Liang , Shijie Zhou , Yu Gu , Hao Tan , Gang Wu , Franck Dernoncourt , Jihyung Kil , Ryan A. Rossi , Ruiyi Zhang

Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms…

Multiagent Systems · Computer Science 2022-06-22 Sriram Ganapathi Subramanian , Pascal Poupart , Matthew E. Taylor , Nidhi Hegde

Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in…

Robotics · Computer Science 2025-11-18 Max M. Sun , Todd Murphey

This paper introduces a novel transfer learning framework for deep multi-agent reinforcement learning. The approach automatically combines goal-conditioned policies with temporal contrastive learning to discover meaningful sub-goals. The…

Artificial Intelligence · Computer Science 2024-06-04 Weihao Zeng , Joseph Campbell , Simon Stepputtis , Katia Sycara

While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic…

Computation and Language · Computer Science 2026-01-12 Nuoyan Lyu , Bingbing Xu , Weihao Meng , Yige Yuan , Yang Zhang , Zhiyong Huang , Tat-Seng Chua , Huawei Shen

The evolution of Large Language Models (LLMs) from passive text processors to autonomous agents has established planning as a core component of modern intelligence. However, achieving generalized planning remains elusive, not only by the…