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Distributed Constraint Satisfaction (DCSP) has long been considered an important problem in multi-agent systems research. This is because many real-world problems can be represented as constraint satisfaction and these problems often…

Artificial Intelligence · Computer Science 2011-09-29 V. R. Lesser , R. Mailler

We examine a type of modified Monte Carlo Tree Search (MCTS) for strategising in combinatorial games. The modifications are derived by analysing simplified strategies and simplified versions of the underlying game and then using the results…

Computer Science and Game Theory · Computer Science 2025-01-14 Michael Haythorpe , Alex Newcombe , Damian O'Dea

Causal abstraction is a promising theoretical framework for explainable artificial intelligence that defines when an interpretable high-level causal model is a faithful simplification of a low-level deep learning system. However, existing…

Artificial Intelligence · Computer Science 2024-02-23 Atticus Geiger , Zhengxuan Wu , Christopher Potts , Thomas Icard , Noah D. Goodman

In this paper, we consider the online computation of a strategy that aims at optimizing the expected average reward in a Markov decision process. The strategy is computed with a receding horizon and using Monte Carlo tree search (MCTS). We…

Computer Science and Game Theory · Computer Science 2020-07-17 Damien Busatto-Gaston , Debraj Chakraborty , Jean-Francois Raskin

Aligning text-to-image (T2I) diffusion models with preference optimization is valuable for human-annotated datasets, but the heavy cost of manual data collection limits scalability. Using reward models offers an alternative, however,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Kyungmin Lee , Xiaohang Li , Qifei Wang , Junfeng He , Junjie Ke , Ming-Hsuan Yang , Irfan Essa , Jinwoo Shin , Feng Yang , Yinxiao Li

As trajectories sampled by policies used by reinforcement learning (RL) and generative flow networks (GFlowNets) grow longer, credit assignment and exploration become more challenging, and the long planning horizon hinders mode discovery…

Active search for recovering objects of interest through online, adaptive decision making with autonomous agents requires trading off exploration of unknown environments with exploitation of prior observations in the search space. Prior…

Robotics · Computer Science 2026-02-24 Arundhati Banerjee , Jeff Schneider

Direct Preference Optimization (DPO) has gained significant attention for its simplicity and computational efficiency in aligning large language models (LLMs). Recent advancements have extended DPO to multimodal scenarios, achieving strong…

Computation and Language · Computer Science 2025-05-27 Yeyuan Wang , Dehong Gao , Rujiao Long , Lei Yi , Linbo Jin , Libin Yang , Xiaoyan Cai

We present Coordinated Proximal Policy Optimization (CoPPO), an algorithm that extends the original Proximal Policy Optimization (PPO) to the multi-agent setting. The key idea lies in the coordinated adaptation of step size during the…

Artificial Intelligence · Computer Science 2021-11-09 Zifan Wu , Chao Yu , Deheng Ye , Junge Zhang , Haiyin Piao , Hankz Hankui Zhuo

In recent years there has been much interest in the Monte Carlo tree search algorithm, a new, adaptive, randomized optimization algorithm. In fields as diverse as Artificial Intelligence, Operations Research, and High Energy Physics,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-05-17 S. Ali Mirsoleimani , Aske Plaat , Jaap van den Herik , Jos Vermaseren

Inference-time reasoning scaling has significantly advanced the capabilities of Large Language Models (LLMs) in complex problem-solving. A prevalent approach involves external search guided by Process Reward Models (PRMs). However, a…

Machine Learning · Computer Science 2026-02-09 Zeen Song , Zihao Ma , Wenwen Qiang , Changwen Zheng , Gang Hua

Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement…

Artificial Intelligence · Computer Science 2013-09-27 Zohar Feldman , Carmel Domshlak

Neural abstractions have been recently introduced as formal approximations of complex, nonlinear dynamical models. They comprise a neural ODE and a certified upper bound on the error between the abstract neural network and the concrete…

Logic in Computer Science · Computer Science 2023-10-03 Alec Edwards , Mirco Giacobbe , Alessandro Abate

Monte-Carlo Tree Search (MCTS) is a class of methods for solving complex decision-making problems through the synergy of Monte-Carlo planning and Reinforcement Learning (RL). The highly combinatorial nature of the problems commonly…

Artificial Intelligence · Computer Science 2022-02-16 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Over the last 10 to 15 years, active inference has helped to explain various brain mechanisms from habit formation to dopaminergic discharge and even modelling curiosity. However, the current implementations suffer from an exponential…

Artificial Intelligence · Computer Science 2022-04-13 Théophile Champion , Lancelot Da Costa , Howard Bowman , Marek Grześ

Contemporary reinforcement learning with verifiable reward methods post-train language models on multi-step reasoning by assigning a single outcome reward uniformly across all tokens in a trajectory. Such uniform assignment ignores which…

Artificial Intelligence · Computer Science 2026-05-27 Ankur Samanta , Akshayaa Magesh , Ayush Jain , Youliang Yu , Daniel Jiang , Kavosh Asadi , Kaveh Hassani , Paul Sajda , Jalaj Bhandari , Yonathan Efroni

The adoption of the distributed paradigm has allowed applications to increase their scalability, robustness and fault tolerance, but it has also complicated their structure, leading to an exponential growth of the applications'…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-05-23 Ioannis Giannakopoulos , Dimitrios Tsoumakos , Nectarios Koziris

We consider the reachability problem for timed automata. A standard solution to this problem involves computing a search tree whose nodes are abstractions of zones. These abstractions preserve underlying simulation relations on the state…

Logic in Computer Science · Computer Science 2016-07-29 Frédéric Herbreteau , B. Srivathsan , Igor Walukiewicz

In this paper, we study offline preference-based reinforcement learning (PbRL), where learning is based on pre-collected preference feedback over pairs of trajectories. While offline PbRL has demonstrated remarkable empirical success,…

Machine Learning · Computer Science 2025-06-04 Hyungkyu Kang , Min-hwan Oh

Proximal policy optimization (PPO) algorithm is a deep reinforcement learning algorithm with outstanding performance, especially in continuous control tasks. But the performance of this method is still affected by its exploration ability.…

Machine Learning · Computer Science 2020-11-12 Junwei Zhang , Zhenghao Zhang , Shuai Han , Shuai Lü