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Related papers: MOGRAS: Human Motion with Grasping in 3D Scenes

200 papers

Achieving diverse and stable dexterous grasping for general and deformable objects remains a fundamental challenge in robotics, due to high-dimensional action spaces and uncertainty in perception. In this paper, we present D3Grasp, a…

Robotics · Computer Science 2025-09-25 Keyu Wang , Bingcong Lu , Zhengxue Cheng , Hengdi Zhang , Li Song

Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Zhuo Li , Mingshuang Luo , Ruibing Hou , Xin Zhao , Hao Liu , Hong Chang , Zimo Liu , Chen Li

Grasping objects with limited or no prior knowledge about them is a highly relevant skill in assistive robotics. Still, in this general setting, it has remained an open problem, especially when it comes to only partial observability and…

Robotics · Computer Science 2026-01-21 Matthias Humt , Dominik Winkelbauer , Ulrich Hillenbrand , Berthold Bäuml

We present ArtiGrasp, a novel method to synthesize bi-manual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the global wrist motions and the precise finger control that are…

Robotics · Computer Science 2024-03-05 Hui Zhang , Sammy Christen , Zicong Fan , Luocheng Zheng , Jemin Hwangbo , Jie Song , Otmar Hilliges

Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact…

Robotics · Computer Science 2026-05-13 Zhenhao Shen , Zeming Yang , Yue Chen , Yuran Wang , Shengqiang Xu , Mingleyang Li , Hao Dong , Ruihai Wu

Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the environment captured through dynamic changes. The recent…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Daiwei Zhang , Gengyan Li , Jiajie Li , Mickaël Bressieux , Otmar Hilliges , Marc Pollefeys , Luc Van Gool , Xi Wang

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Liangdong Qiu , Chengxing Yu , Yanran Li , Zhao Wang , Haibin Huang , Chongyang Ma , Di Zhang , Pengfei Wan , Xiaoguang Han

We propose a novel hybrid calibration-free method FreeCap to accurately capture global multi-person motions in open environments. Our system combines a single LiDAR with expandable moving cameras, allowing for flexible and precise motion…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Aoru Xue , Yiming Ren , Zining Song , Mao Ye , Xinge Zhu , Yuexin Ma

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

Most existing 3D assembly methods treat the problem as pure pose estimation, rearranging observed parts via rigid transformations. In contrast, human assembly naturally couples structural reasoning with holistic shape inference. Inspired by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Zeyu Jiang , Sihang Li , Siqi Tan , Chenyang Xu , Juexiao Zhang , Julia Galway-Witham , Xue Wang , Scott A. Williams , Radu Iovita , Chen Feng , Jing Zhang

In recent years, motion capture technology using computers has developed rapidly. Because of its high efficiency and excellent performance, it replaces many traditional methods and is being widely used in many fields. Our project is about…

Computer Vision and Pattern Recognition · Computer Science 2021-12-23 Yanquan Chen , Fei Yang , Tianyu Lang , Guanfang Dong , Anup Basu

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Language-guided robotic grasping is a rapidly advancing field where robots are instructed using human language to grasp specific objects. However, existing methods often depend on dense camera views and struggle to quickly update scenes,…

Robotics · Computer Science 2024-12-04 Junqiu Yu , Xinlin Ren , Yongchong Gu , Haitao Lin , Tianyu Wang , Yi Zhu , Hang Xu , Yu-Gang Jiang , Xiangyang Xue , Yanwei Fu

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Davis Rempe , Leonidas J. Guibas , Aaron Hertzmann , Bryan Russell , Ruben Villegas , Jimei Yang

Cinemagraph is a unique form of visual media that combines elements of still photography and subtle motion to create a captivating experience. However, the majority of videos generated by recent works lack depth information and are confined…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Jiyang Li , Lechao Cheng , Zhangye Wang , Tingting Mu , Jingxuan He

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Nan Jiang , Zhiyuan Zhang , Hongjie Li , Xiaoxuan Ma , Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Siyuan Huang

Tracking objects that move within dynamic environments is a core challenge in robotics. Recent research has advanced this topic significantly; however, many existing approaches remain inefficient due to their reliance on heavy foundation…

Recently, while text-driven human motion generation has received massive research attention, most existing text-driven motion generators are generally only designed to generate motion sequences in a blank background. While this is the case,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Haoxuan Qu , Ziyan Guo , Jun Liu

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Xinhao Hu , Yiyi Zhang , Liqing Zhang , Jianfu Zhang

This thesis is devoted to marker-less 3D human motion tracking in calibrated and synchronized multicamera systems. Pose estimation is based on a 3D model, which is transformed into the image plane and then rendered. Owing to elaborated…

Computer Vision and Pattern Recognition · Computer Science 2017-07-07 Bogusław Rymut