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Related papers: H2OFlow: Grounding Human-Object Affordances with 3…

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Learning to manipulate 3D objects in an interactive environment has been a challenging problem in Reinforcement Learning (RL). In particular, it is hard to train a policy that can generalize over objects with different semantic categories,…

Robotics · Computer Science 2022-09-28 Yiran Geng , Boshi An , Haoran Geng , Yuanpei Chen , Yaodong Yang , Hao Dong

This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human…

Robotics · Computer Science 2024-06-10 Ceng Zhang , Xin Meng , Dongchen Qi , Gregory S. Chirikjian

This paper addresses the problem of affordance grounding from RGBD images of an object, which aims to localize surface regions corresponding to a text query that describes an action on the object. While existing methods predict affordance…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Chunghyun Park , Seunghyeon Lee , Minsu Cho

Understanding human activities and object affordances are two very important skills, especially for personal robots which operate in human environments. In this work, we consider the problem of extracting a descriptive labeling of the…

Robotics · Computer Science 2013-05-07 Hema Swetha Koppula , Rudhir Gupta , Ashutosh Saxena

Simulating trajectories of dynamical systems is a fundamental problem in a wide range of fields such as molecular dynamics, biochemistry, and pedestrian dynamics. Machine learning has become an invaluable tool for scaling physics-based…

Machine Learning · Computer Science 2026-05-28 Kiet Bennema ten Brinke , Koen Minartz , Vlado Menkovski

Deep generative models provide a promising approach to de novo 3D peptide design. Most of them jointly model the distributions of peptide's position, orientation, and conformation, attempting to simultaneously converge to the target pocket.…

Quantitative Methods · Quantitative Biology 2025-11-04 Dengdeng Huang , Shikui Tu

We study the problem of precisely swapping objects in videos, with a focus on those interacted with by hands, given one user-provided reference object image. Despite the great advancements that diffusion models have made in video editing…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Zihui Xue , Mi Luo , Changan Chen , Kristen Grauman

Understanding and predicting object motion from egocentric video is fundamental to embodied perception and interaction. However, generating physically consistent 6DoF trajectories remains challenging due to occlusions, fast motion, and the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Abhishek Saroha , Huajian Zeng , Xingxing Zuo , Daniel Cremers , Xi Wang

Affordance grounding aims to locate objects' "action possibilities" regions, which is an essential step toward embodied intelligence. Due to the diversity of interactive affordance, the uniqueness of different individuals leads to diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Hongchen Luo , Wei Zhai , Jing Zhang , Yang Cao , Dacheng Tao

We present AnchorDP3, a diffusion policy framework for dual-arm robotic manipulation that achieves state-of-the-art performance in highly randomized environments. AnchorDP3 integrates three key innovations: (1) Simulator-Supervised Semantic…

Robotics · Computer Science 2025-06-26 Ziyan Zhao , Ke Fan , He-Yang Xu , Ning Qiao , Bo Peng , Wenlong Gao , Dongjiang Li , Hui Shen

Optical flow estimation is a fundamental and long-standing visual task. In this work, we present a novel method, dubbed HMAFlow, to improve optical flow estimation in challenging scenes, particularly those involving small objects. The…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Dianbo Ma , Kousuke Imamura , Ziyan Gao , Xiangjie Wang , Satoshi Yamane

Human-object interaction detection (HOID) refers to localizing interactive human-object pairs in images and identifying the interactions. Since there could be an exponential number of object-action combinations, labeled data is limited -…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Sandipan Sarma , Agney Talwarr , Arijit Sur

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

Affordance learning is a complex challenge in many applications, where existing approaches primarily focus on the geometric structures, visual knowledge, and affordance labels of objects to determine interactable regions. However, extending…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Nghia Vu , Tuong Do , Khang Nguyen , Baoru Huang , Nhat Le , Binh Xuan Nguyen , Erman Tjiputra , Quang D. Tran , Ravi Prakash , Te-Chuan Chiu , Anh Nguyen

Generating realistic 3D human-object interactions (HOIs) remains a challenging task due to the difficulty of modeling detailed interaction dynamics. Existing methods treat human and object motions independently, resulting in physically…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Lin Wu , Zhixiang Chen , Jianglin Lan

This article studies the commonsense object affordance concept for enabling close-to-human task planning and task optimization of embodied robotic agents in urban environments. The focus of the object affordance is on reasoning how to…

Scene flow represents the 3D motion of every point in the dynamic environments. Like the optical flow that represents the motion of pixels in 2D images, 3D motion representation of scene flow benefits many applications, such as autonomous…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Guangming Wang , Xinrui Wu , Zhe Liu , Hesheng Wang

Affordance detection aims to jointly address the fundamental "what-where-how" challenge in embodied AI by understanding "what" an object is, "where" the object is located, and "how" it can be used. However, most affordance learning methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yuqi Ji , Junjie Ke , Lihuo He , Jun Liu , Kaifan Zhang , Yu-Kun Lai , Guiguang Ding , Xinbo Gao

We address the challenge of acquiring real-world manipulation skills with a scalable framework. We hold the belief that identifying an appropriate prediction target capable of leveraging large-scale datasets is crucial for achieving…

Robotics · Computer Science 2024-09-24 Chengbo Yuan , Chuan Wen , Tong Zhang , Yang Gao

Deep Implicit Functions (DIFs) have gained popularity in 3D computer vision due to their compactness and continuous representation capabilities. However, addressing dense correspondences and semantic relationships across DIF-encoded shapes…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Kun Han , Shanlin Sun , Xiaohui Xie