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We present an approach called Dialogue Action Tokens (DAT) that adapts language model agents to plan goal-directed dialogues. The core idea is to treat each utterance as an action, thereby converting dialogues into games where existing…

Computation and Language · Computer Science 2024-06-19 Kenneth Li , Yiming Wang , Fernanda Viégas , Martin Wattenberg

Human emotional expression emerges through coordinated vocal, facial, and gestural signals. While speech face alignment is well established, the broader dynamics linking emotionally expressive speech to regional facial and hand motion…

Multimedia · Computer Science 2025-06-13 Von Ralph Dane Marquez Herbuela , Yukie Nagai

Modeling virtual agents with behavior style is one factor for personalizing human agent interaction. We propose an efficient yet effective machine learning approach to synthesize gestures driven by prosodic features and text in the style of…

Sound · Computer Science 2022-08-04 Mireille Fares , Michele Grimaldi , Catherine Pelachaud , Nicolas Obin

Predicting turn-taking in multiparty conversations has many practical applications in human-computer/robot interaction. However, the complexity of human communication makes it a challenging task. Recent advances have shown that synchronous…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Mehdi Fatan , Emanuele Mincato , Dimitra Pintzou , Mariella Dimiccoli

We investigate the task of modeling open-domain, multi-turn, unstructured, multi-participant, conversational dialogue. We specifically study the effect of incorporating different elements of the conversation. Unlike previous efforts, which…

Computation and Language · Computer Science 2016-06-02 Rami Al-Rfou , Marc Pickett , Javier Snaider , Yun-hsuan Sung , Brian Strope , Ray Kurzweil

Co-speech gestures play a vital role in non-verbal communication. In this paper, we introduce a new framework for co-speech gesture understanding in the wild. Specifically, we propose three new tasks and benchmarks to evaluate a model's…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Sindhu B Hegde , K R Prajwal , Taein Kwon , Andrew Zisserman

The paper presents a pilot exploration of the construction, management and analysis of a multimodal corpus. Through a three-layer annotation that provides orthographic, prosodic, and gestural transcriptions, the Gest-IT resource allows to…

Open-domain dialog systems (also known as chatbots) have increasingly drawn attention in natural language processing. Some of the recent work aims at incorporating affect information into sequence-to-sequence neural dialog modeling, making…

Computation and Language · Computer Science 2020-06-25 Yubo Xie , Ekaterina Svikhnushina , Pearl Pu

Diverse and extensive work has recently been conducted on text-conditioned human motion generation. However, progress in the reverse direction, motion captioning, has seen less comparable advancement. In this paper, we introduce a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Karim Radouane , Julien Lagarde , Sylvie Ranwez , Andon Tchechmedjiev

Turn-taking is essential to the structure of human teamwork. Humans are typically aware of team members' intention to keep or relinquish their turn before a turn switch, where the responsibility of working on a shared task is shifted.…

Robotics · Computer Science 2017-09-28 Tian Zhou , Juan P. Wachs

In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal…

Graphics · Computer Science 2025-10-23 Zeyi Zhang , Tenglong Ao , Yuyao Zhang , Qingzhe Gao , Chuan Lin , Baoquan Chen , Libin Liu

Turn-taking is a fundamental component of spoken dialogue, however conventional studies mostly involve dyadic settings. This work focuses on applying voice activity projection (VAP) to predict upcoming turn-taking in triadic multi-party…

Computation and Language · Computer Science 2025-10-06 Mikey Elmers , Koji Inoue , Divesh Lala , Tatsuya Kawahara

This paper investigates the application of voice activity projection (VAP), a predictive turn-taking model for spoken dialogue, on multilingual data, encompassing English, Mandarin, and Japanese. The VAP model continuously predicts the…

Computation and Language · Computer Science 2024-03-18 Koji Inoue , Bing'er Jiang , Erik Ekstedt , Tatsuya Kawahara , Gabriel Skantze

The emergence of generative AI (GenAI) models, including large language models and text-to-image models, has significantly advanced the synergy between humans and AI with not only their outstanding capability but more importantly, the…

Human-Computer Interaction · Computer Science 2025-03-05 Leixian Shen , Haotian Li , Yifang Wang , Xing Xie , Huamin Qu

In this paper, we argue for the need to distinguish between task and dialogue initiatives, and present a model for tracking shifts in both types of initiatives in dialogue interactions. Our model predicts the initiative holders in the next…

cmp-lg · Computer Science 2008-02-03 Jennifer Chu-Carroll , Michael K. Brown

In this paper, we present a novel dataset captured using a VR headset to record conversations between participants within a physics simulator (AI2-THOR). Our primary objective is to extend the field of co-speech gesture generation by…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Anna Deichler , Jim O'Regan , Jonas Beskow

In order for robots to operate effectively in homes and workplaces, they must be able to manipulate the articulated objects common within environments built for and by humans. Previous work learns kinematic models that prescribe this…

Robotics · Computer Science 2016-07-04 Zhengyang Wu , Mohit Bansal , Matthew R. Walter

Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Jiadong Liang , Feng Lu

Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…

Machine Learning · Computer Science 2021-01-15 Simon Alexanderson , Éva Székely , Gustav Eje Henter , Taras Kucherenko , Jonas Beskow

Co-speech gestures are fundamental for communication. The advent of recent deep learning techniques has facilitated the creation of lifelike, synchronous co-speech gestures for Embodied Conversational Agents. "In-the-wild" datasets,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Téo Guichoux , Laure Soulier , Nicolas Obin , Catherine Pelachaud