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Related papers: ShapeCraft: LLM Agents for Structured, Textured an…

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Large language models (LLMs) are increasingly deployed as agents, expected to decompose goals, invoke tools, and verify results in dynamic environments. Realizing these capabilities requires access to agentic data-structured interaction…

Artificial Intelligence · Computer Science 2025-10-22 Abhigya Verma , Seganrasan Subramanian , Nandhakumar Kandasamy , Naman Gupta

Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often suffer from spatial errors and collisions, in part because…

Artificial Intelligence · Computer Science 2026-05-01 Song Tang , Kaiyong Zhao , Yuliang Li , Qingsong Yan , Penglei Sun , Junyi Zou , Qiang Wang , Xiaowen Chu

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

Structured images (e.g., charts and geometric diagrams) remain challenging for multimodal large language models (MLLMs), as perceptual slips can cascade into erroneous conclusions. Intermediate visual cues can steer reasoning; however,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Shuoshuo Zhang , Zijian Li , Yizhen Zhang , Jingjing Fu , Lei Song , Jiang Bian , Jun Zhang , Yujiu Yang , Rui Wang

Generating 3D models has traditionally been a complex task requiring specialized expertise. While recent advances in generative AI have sought to automate this process, existing methods produce non-editable representation, such as meshes or…

Graphics · Computer Science 2026-01-21 Fadlullah Raji , Stefano Petrangeli , Matheus Gadelha , Yu Shen , Uttaran Bhattacharya , Gang Wu

Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Arafa Yoncalik , Wouter Jansen , Nico Huebel , Mohammad Hasan Rahmani , Jan Steckel

Gestures perform a variety of communicative functions that powerfully influence human face-to-face interaction. How this communicative function is achieved varies greatly between individuals and depends on the role of the speaker and the…

Human-Computer Interaction · Computer Science 2023-10-24 Laura B. Hensel , Nutchanon Yongsatianchot , Parisa Torshizi , Elena Minucci , Stacy Marsella

This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic…

Graphics · Computer Science 2025-12-24 Vinayak Regmi , Christos Mousas

Inspired by generative paradigms in image and video, 3D shape generation has made notable progress, enabling the rapid synthesis of high-fidelity 3D assets from a single image. However, current methods still face challenges, including the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yangguang Li , Xianglong He , Zi-Xin Zou , Zexiang Liu , Wanli Ouyang , Ding Liang , Yan-Pei Cao

We introduce ShapeWords, an approach for synthesizing images based on 3D shape guidance and text prompts. ShapeWords incorporates target 3D shape information within specialized tokens embedded together with the input text, effectively…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Dmitry Petrov , Pradyumn Goyal , Divyansh Shivashok , Yuanming Tao , Melinos Averkiou , Evangelos Kalogerakis

Recently, Large Language Models (LLMs) have achieved significant success, prompting increased interest in expanding their generative capabilities beyond general text into domain-specific areas. This study investigates the generation of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Jiahao Li , Weijian Ma , Xueyang Li , Yunzhong Lou , Guichun Zhou , Xiangdong Zhou

Recent works have demonstrated that natural language can be used to generate and edit 3D shapes. However, these methods generate shapes with limited fidelity and diversity. We introduce CLIP-Sculptor, a method to address these constraints…

Computer Vision and Pattern Recognition · Computer Science 2023-05-25 Aditya Sanghi , Rao Fu , Vivian Liu , Karl Willis , Hooman Shayani , Amir Hosein Khasahmadi , Srinath Sridhar , Daniel Ritchie

This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Shangzan Zhang , Sida Peng , Tao Xu , Yuanbo Yang , Tianrun Chen , Nan Xue , Yujun Shen , Hujun Bao , Ruizhen Hu , Xiaowei Zhou

3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Sheng Liu , Tianyu Luan , Phani Nuney , Xuelu Feng , Junsong Yuan

The emergence of generative artificial intelligence (GenAI) and large language models (LLMs) has revolutionized the landscape of digital content creation in different modalities. However, its potential use in Physical AI for engineering…

Computer Vision and Pattern Recognition · Computer Science 2025-06-16 Melvin Wong , Yueming Lyu , Thiago Rios , Stefan Menzel , Yew-Soon Ong

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Penghao Wang , Siyuan Xie , Hongyu Yan , Xianghui Yang , Jingwei Huang , Chunchao Guo , Jiayuan Gu

Understanding and replicating human mobility requires not only spatial-temporal accuracy but also an awareness of the cognitive hierarchy underlying real-world travel decisions. Traditional agent-based or deep learning models can reproduce…

Multiagent Systems · Computer Science 2025-10-30 Qiumeng Li , Chunhou Ji , Xinyue Liu

The ability to edit 3D assets from natural language presents a compelling paradigm to aid in the democratization of 3D content creation. However, while natural language is often effective at communicating general intent, it is poorly suited…

Computer Vision and Pattern Recognition · Computer Science 2024-06-03 Aditya Ganeshan , Ryan Y. Huang , Xianghao Xu , R. Kenny Jones , Daniel Ritchie

The use of natural language interfaces (NLIs) to create charts is becoming increasingly popular due to the intuitiveness of natural language interactions. One key challenge in this approach is to accurately capture user intents and…

Human-Computer Interaction · Computer Science 2025-01-22 Yuan Tian , Weiwei Cui , Dazhen Deng , Xinjing Yi , Yurun Yang , Haidong Zhang , Yingcai Wu

Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly under occlusions--remains challenging. Existing methods often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Hui Shan , Keyang Luo , Ming Li , Sizhe Zheng , Yanwei Fu , Zhen Chen , Xiangru Huang