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Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Amit Raj , Michael Zollhoefer , Tomas Simon , Jason Saragih , Shunsuke Saito , James Hays , Stephen Lombardi

Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Chen Guo , Xu Chen , Jie Song , Otmar Hilliges

We propose a method for synthesizing photo-realistic digital avatars from only one portrait as the reference. Given a portrait, our method synthesizes a coarse talking head video using driving keypoints features. And with the coarse video,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Shaoxu Li

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Junxing Hu , Hongwen Zhang , Zerui Chen , Mengcheng Li , Yunlong Wang , Yebin Liu , Zhenan Sun

We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Korrawe Karunratanakul , Sergey Prokudin , Otmar Hilliges , Siyu Tang

3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Zhi Li , Soshi Shimada , Bernt Schiele , Christian Theobalt , Vladislav Golyanik

Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Daisheng Jin , Ying He

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Stanislaw Szymanowicz , Virginia Estellers , Tadas Baltrusaitis , Matthew Johnson

We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid…

Computer Vision and Pattern Recognition · Computer Science 2018-02-26 Weipeng Xu , Avishek Chatterjee , Michael Zollhöfer , Helge Rhodin , Dushyant Mehta , Hans-Peter Seidel , Christian Theobalt

Telecommunication with photorealistic avatars in virtual or augmented reality is a promising path for achieving authentic face-to-face communication in 3D over remote physical distances. In this work, we present the Pixel Codec Avatars…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Shugao Ma , Tomas Simon , Jason Saragih , Dawei Wang , Yuecheng Li , Fernando De La Torre , Yaser Sheikh

Physical contact provides additional constraints for hand-object state reconstruction as well as a basis for further understanding of interaction affordances. Estimating these severely occluded regions from monocular images presents a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Zimeng Zhao , Binghui Zuo , Wei Xie , Yangang Wang

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jeonghaeng Lee , Seok Keun Choi , Zhixuan Li , Weisi Lin , Sanghoon Lee

As 3D facial avatars become more widely used for communication, it is critical that they faithfully convey emotion. Unfortunately, the best recent methods that regress parametric 3D face models from monocular images are unable to capture…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Radek Danecek , Michael J. Black , Timo Bolkart

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Yuxiao Zhou , Marc Habermann , Ikhsanul Habibie , Ayush Tewari , Christian Theobalt , Feng Xu

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Justus Thies , Michael Zollhöfer , Marc Stamminger , Christian Theobalt , Matthias Nießner

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

We present HRM$^2$Avatar, a framework for creating high-fidelity avatars from monocular phone scans, which can be rendered and animated in real time on mobile devices. Monocular capture with smartphones provides a low-cost alternative to…

Graphics · Computer Science 2025-10-30 Chao Shi , Shenghao Jia , Jinhui Liu , Yong Zhang , Liangchao Zhu , Zhonglei Yang , Jinze Ma , Chaoyue Niu , Chengfei Lv

We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end…

Computer Vision and Pattern Recognition · Computer Science 2017-06-05 Samuli Laine , Tero Karras , Timo Aila , Antti Herva , Shunsuke Saito , Ronald Yu , Hao Li , Jaakko Lehtinen

We present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Zhigang Tu , Zhisheng Huang , Yujin Chen , Di Kang , Linchao Bao , Bisheng Yang , Junsong Yuan