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The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Yufan Chen , Lizhen Wang , Qijing Li , Hongjiang Xiao , Shengping Zhang , Hongxun Yao , Yebin Liu

Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these…

Graphics · Computer Science 2025-09-09 Dongliang Cao , Guoxing Sun , Marc Habermann , Florian Bernard

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xuan Huang , Hanhui Li , Wanquan Liu , Xiaodan Liang , Yiqiang Yan , Yuhao Cheng , Chengqiang Gao

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Xiangrui Liu , Xinju Wu , Pingping Zhang , Shiqi Wang , Zhu Li , Sam Kwong

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

Immersive video offers a 6-Dof-free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effective approach for immersive video due to its high rendering…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Hao Li , Sicheng Li , Xiang Gao , Abudouaihati Batuer , Lu Yu , Yiyi Liao

We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a group of expression blendshapes, each of which corresponds to a…

Graphics · Computer Science 2024-05-03 Shengjie Ma , Yanlin Weng , Tianjia Shao , Kun Zhou

Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effects, videoconferencing, and virtual reality. This, however,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Kelian Baert , Mae Younes , Francois Bourel , Marc Christie , Adnane Boukhayma

We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The advantage of using cages compared to commonly employed linear…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Wojciech Zielonka , Timur Bagautdinov , Shunsuke Saito , Michael Zollhöfer , Justus Thies , Javier Romero

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the human body and clothing together, which leads to difficulties…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Siyou Lin , Zhe Li , Zhaoqi Su , Zerong Zheng , Hongwen Zhang , Yebin Liu

As generative models become increasingly capable of producing high-fidelity visual content, the demand for efficient, interpretable, and editable image representations has grown substantially. Recent advances in 2D Gaussian Splatting (2DGS)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Hao Wang , Ashish Bastola , Chaoyi Zhou , Wenhui Zhu , Xiwen Chen , Xuanzhao Dong , Siyu Huang , Abolfazl Razi

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise static scenes. Our key contribution is Deep Gaussian Shadow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Riza Alp Guler , Jian Wang , Gerard Pons-Moll , Bing Zhou

Implicit Neural Representation for Videos (NeRV) has introduced a novel paradigm for video representation and compression, outperforming traditional codecs. As model size grows, however, slow encoding and decoding speed and high memory…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Inseo Lee , Youngyoon Choi , Joonseok Lee

Constructing vivid 3D head avatars for given subjects and realizing a series of animations on them is valuable yet challenging. This paper presents GaussianHead, which models the actional human head with anisotropic 3D Gaussians. In our…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Jie Wang , Jiu-Cheng Xie , Xianyan Li , Feng Xu , Chi-Man Pun , Hao Gao

Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and results in suboptimal performance. To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-05-14 He Huang , Qi Yang , Mufan Liu , Yiling Xu , Zhu Li

Gaussian-based human avatars have achieved an unprecedented level of visual fidelity. However, existing approaches based on high-capacity neural networks typically require a desktop GPU to achieve real-time performance for a single avatar,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Forrest Iandola , Stanislav Pidhorskyi , Igor Santesteban , Divam Gupta , Anuj Pahuja , Nemanja Bartolovic , Frank Yu , Emanuel Garbin , Tomas Simon , Shunsuke Saito

The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance, existing…

Graphics · Computer Science 2024-05-29 Shunsuke Saito , Gabriel Schwartz , Tomas Simon , Junxuan Li , Giljoo Nam

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yifan Liu , Shengjun Zhang , Chensheng Dai , Yang Chen , Hao Liu , Chen Li , Yueqi Duan

We propose StreamME, a method focuses on fast 3D avatar reconstruction. The StreamME synchronously records and reconstructs a head avatar from live video streams without any pre-cached data, enabling seamless integration of the…

Graphics · Computer Science 2025-07-24 Luchuan Song , Yang Zhou , Zhan Xu , Yi Zhou , Deepali Aneja , Chenliang Xu

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Joo Chan Lee , Jong Hwan Ko , Eunbyung Park
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