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3D facial animation has attracted considerable attention due to its extensive applications in the multimedia field. Audio-driven 3D facial animation has been widely explored with promising results. However, multi-modal 3D facial animation,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Sijing Wu , Yunhao Li , Yichao Yan , Huiyu Duan , Ziwei Liu , Guangtao Zhai

The volumetric representation of human interactions is one of the fundamental domains in the development of immersive media productions and telecommunication applications. Particularly in the context of the rapid advancement of Extended…

Computer Vision and Pattern Recognition · Computer Science 2024-02-15 Fatemeh Ghorbani Lohesara , Davi Rabbouni Freitas , Christine Guillemot , Karen Eguiazarian , Sebastian Knorr

We introduce the Visual Experience Dataset (VEDB), a compilation of over 240 hours of egocentric video combined with gaze- and head-tracking data that offers an unprecedented view of the visual world as experienced by human observers. The…

We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Jiaxin Lu , Chun-Hao Paul Huang , Uttaran Bhattacharya , Qixing Huang , Yi Zhou

We present a new dataset with annotated eye movements. The dataset consists of over 800,000 gaze points recorded during a car ride in the real world and in the simulator. In total, the eye movements of 19 subjects were annotated. In this…

Computer Vision and Pattern Recognition · Computer Science 2021-01-13 Wolfgang Fuhl , Enkelejda Kasneci

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

Human action recognition has been widely used in many fields of life, and many human action datasets have been published at the same time. However, most of the multi-modal databases have some shortcomings in the layout and number of…

Computer Vision and Pattern Recognition · Computer Science 2022-02-08 Xin Chao , Zhenjie Hou , Yujian Mo

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Junran Peng , Yiheng Huang , Silei Shen , Zeji Wei , Jingwei Yang , Baojie Wang , Yonghao He , Chuanchen Luo , Man Zhang , Xucheng Yin , Wei Sui

Social interactions dominate our perceptions of the world and shape our daily behavior by attaching social meaning to acts as simple and spontaneous as gestures, facial expressions, voice, and speech. People mimic and otherwise respond to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Xiang Zhang , Xiaotian Li , Taoyue Wang , Nan Bi , Xin Zhou , Cody Zhou , Zoie Wang , Andrew Yang , Yuming Su , Jeff Cohn , Qiang Ji , Lijun Yin

Generating realistic human motions from textual descriptions has undergone significant advancements. However, existing methods often overlook specific body part movements and their timing. In this paper, we address this issue by enriching…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Bizhu Wu , Jinheng Xie , Meidan Ding , Zhe Kong , Jianfeng Ren , Ruibin Bai , Rong Qu , Linlin Shen

Wearable cameras allow to acquire images and videos from the user's perspective. These data can be processed to understand humans behavior. Despite human behavior analysis has been thoroughly investigated in third person vision, it is still…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Francesco Ragusa , Antonino Furnari , Giovanni Maria Farinella

This work presents MAD (Multimodal Affection Dataset), a multimodal emotion dataset designed for affective computing and neurophysiological modeling. MAD is built upon synchronous collection of diverse physiological signals (EEG, ECG, EOG,…

Signal Processing · Electrical Eng. & Systems 2026-03-09 Shengwei Guo , Yunqing Qiao , Wenzhan Zhang , Bo Liu , Yong Wang , Guobing Sun

Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Chunhui Liu , Yueyu Hu , Yanghao Li , Sijie Song , Jiaying Liu

Large-scale high-quality 3D motion datasets with multi-person interactions are crucial for data-driven models in autonomous driving to achieve fine-grained pedestrian interaction understanding in dynamic urban environments. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Guangxun Zhu , Shiyu Fan , Hang Dai , Edmond S. L. Ho

In recent years, we have seen an emergence of data-driven approaches in robotics. However, most existing efforts and datasets are either in simulation or focus on a single task in isolation such as grasping, pushing or poking. In order to…

Robotics · Computer Science 2018-10-17 Pratyusha Sharma , Lekha Mohan , Lerrel Pinto , Abhinav Gupta

To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Jeonghwan Kim , Jisoo Kim , Jeonghyeon Na , Hanbyul Joo

Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can…

We present a dataset with models of 14 articulated objects commonly found in human environments and with RGB-D video sequences and wrenches recorded of human interactions with them. The 358 interaction sequences total 67 minutes of human…

Robotics · Computer Science 2018-06-19 Roberto Martín-Martín , Clemens Eppner , Oliver Brock

As robots become more present in open human environments, it will become crucial for robotic systems to understand and predict human motion. Such capabilities depend heavily on the quality and availability of motion capture data. However,…

Datasets advance research by posing challenging new problems and providing standardized methods of algorithm comparison. High-quality datasets exist for many important problems in robotics and computer vision, including egomotion estimation…

Robotics · Computer Science 2019-06-14 Kevin M. Judd , Jonathan D. Gammell