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The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to…

The emergence of 3D Gaussian Splatting for fast and high-quality novel view synthesize has opened up the possibility to construct photo-realistic simulations from video for robotic reinforcement learning. While the approach has been…

Robotics · Computer Science 2024-10-28 Liyou Zhou , Oleg Sinavski , Athanasios Polydoros

Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner.…

Robotics · Computer Science 2025-08-05 Xinhai Li , Jialin Li , Ziheng Zhang , Rui Zhang , Fan Jia , Tiancai Wang , Haoqiang Fan , Kuo-Kun Tseng , Ruiping Wang

Simulating realistic environments for robots is widely recognized as a critical challenge in robot learning, particularly in terms of rendering and physical simulation. This challenge becomes even more pronounced in navigation tasks, where…

Robotics · Computer Science 2026-03-17 Jiahang Liu , Yuanxing Duan , Jiazhao Zhang , Minghan Li , Shaoan Wang , Zhizheng Zhang , He Wang

Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing…

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for…

Sim-to-Real refers to the process of transferring policies learned in simulation to the real world, which is crucial for achieving practical robotics applications. However, recent Sim2real methods either rely on a large amount of augmented…

Robotics · Computer Science 2025-02-25 Yuxuan Wu , Lei Pan , Wenhua Wu , Guangming Wang , Yanzi Miao , Fan Xu , Hesheng Wang

Developing learning-based methods for navigation of aerial robots is an intensive data-driven process that requires highly parallelized simulation. The full utilization of such simulators is hindered by the lack of parallelized high-level…

Robotics · Computer Science 2023-05-29 Mihir Kulkarni , Theodor J. L. Forgaard , Kostas Alexis

Creating accurate, physical simulations directly from real-world robot motion holds great value for safe, scalable, and affordable robot learning, yet remains exceptionally challenging. Real robot data suffers from occlusions, noisy camera…

Robotics · Computer Science 2025-06-10 Ben Moran , Mauro Comi , Arunkumar Byravan , Steven Bohez , Tom Erez , Zhibin Li , Leonard Hasenclever

Real2Sim is becoming increasingly important with the rapid development of surgical artificial intelligence (AI) and autonomy. In this work, we propose a novel Real2Sim methodology, Instrument-Splatting, that leverages 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Shuojue Yang , Zijian Wu , Mingxuan Hong , Qian Li , Daiyun Shen , Septimiu E. Salcudean , Yueming Jin

Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants,…

Robotics · Computer Science 2026-02-17 Seungyeon Yoo , Youngseok Jang , Dabin Kim , Youngsoo Han , Seungwoo Jung , H. Jin Kim

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM methods achieve dense and photorealistic mapping, their…

Robotics · Computer Science 2026-03-16 Zihan Zhu , Wei Zhang , Moyang Li , Norbert Haala , Marc Pollefeys , Daniel Barath

Simultaneous Localization and Mapping (SLAM) is pivotal in robotics, with photorealistic scene reconstruction emerging as a key challenge. To address this, we introduce Computational Alignment for Real-Time Gaussian Splatting SLAM (CaRtGS),…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Dapeng Feng , Zhiqiang Chen , Yizhen Yin , Shipeng Zhong , Yuhua Qi , Hongbo Chen

Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically…

Machine Learning · Computer Science 2026-02-20 Yicheng Cao , Zhuo Huang , Yu Yao , Yiming Ying , Daoyi Dong , Tongliang Liu

Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real…

Robotics · Computer Science 2025-06-04 Shaoting Zhu , Linzhan Mou , Derun Li , Baijun Ye , Runhan Huang , Hang Zhao

This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Patryk Niżeniec , Marcin Iwanowski

3D Gaussian Splatting has recently shown promising results as an alternative scene representation in SLAM systems to neural implicit representations. However, current methods either lack dense depth maps to supervise the mapping process or…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 F. Aykut Sarikamis , A. Aydin Alatan

Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Xinyu Zhang , Haonan Chang , Yuhan Liu , Abdeslam Boularias

Robotic manipulation policies are advancing rapidly, but their direct evaluation in the real world remains costly, time-consuming, and difficult to reproduce, particularly for tasks involving deformable objects. Simulation provides a…

3D Gaussian Splatting is a novel method for 3D view synthesis, which can gain an implicit neural learning rendering result than the traditional neural rendering technology but keep the more high-definition fast rendering speed. But it is…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Jinwei Lin
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