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Related papers: C4D: 4D Made from 3D through Dual Correspondences

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Estimating the 3D trajectory of every pixel from a monocular video is crucial and promising for a comprehensive understanding of the 3D dynamics of videos. Recent monocular 3D tracking works demonstrate impressive performance, but are…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Jiahao Lu , Jiayi Xu , Wenbo Hu , Ruijie Zhu , Chengfeng Zhao , Sai-Kit Yeung , Ying Shan , Yuan Liu

This paper proposes a new approach for monocular dense 3D reconstruction of a complex dynamic scene from two perspective frames. By applying superpixel over-segmentation to the image, we model a generically dynamic (hence non-rigid) scene…

Computer Vision and Pattern Recognition · Computer Science 2017-12-21 Suryansh Kumar , Yuchao Dai , Hongdong Li

Editing 4D scenes reconstructed from monocular videos based on text prompts is a valuable yet challenging task with broad applications in content creation and virtual environments. The key difficulty lies in achieving semantically precise…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Jin-Chuan Shi , Chengye Su , Jiajun Wang , Ariel Shamir , Miao Wang

Estimating the pose of a moving camera from monocular video is a challenging problem, especially due to the presence of moving objects in dynamic environments, where the performance of existing camera pose estimation methods are susceptible…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Wang Zhao , Shaohui Liu , Hengkai Guo , Wenping Wang , Yong-Jin Liu

We introduce LocoTrack, a highly accurate and efficient model designed for the task of tracking any point (TAP) across video sequences. Previous approaches in this task often rely on local 2D correlation maps to establish correspondences…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Seokju Cho , Jiahui Huang , Jisu Nam , Honggyu An , Seungryong Kim , Joon-Young Lee

Recovering 4D world from monocular video is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view videos, known camera parameters, or static scenes. In this paper, we relax all these constraints…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Shizun Wang , Xingyi Yang , Qiuhong Shen , Zhenxiang Jiang , Xinchao Wang

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Wen-Hsuan Chu , Lei Ke , Katerina Fragkiadaki

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

With the rapid development of 3D reconstruction technology, research in 4D reconstruction is also advancing, existing 4D reconstruction methods can generate high-quality 4D scenes. However, due to the challenges in acquiring multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Ling Yang , Kaixin Zhu , Juanxi Tian , Bohan Zeng , Mingbao Lin , Hongjuan Pei , Wentao Zhang , Shuicheng Yan

Recently, the generation of dynamic 3D objects from a video has shown impressive results. Existing methods directly optimize Gaussians using whole information in frames. However, when dynamic regions are interwoven with static regions…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Liying Yang , Chen Liu , Zhenwei Zhu , Ajian Liu , Hui Ma , Jian Nong , Yanyan Liang

Capturing general deforming scenes from monocular RGB video is crucial for many computer graphics and vision applications. However, current approaches suffer from drawbacks such as struggling with large scene deformations, inaccurate shape…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Erik C. M. Johnson , Marc Habermann , Soshi Shimada , Vladislav Golyanik , Christian Theobalt

This paper studies the problem of 3D volumetric reconstruction from two views of a scene with an unknown camera. While seemingly easy for humans, this problem poses many challenges for computers since it requires simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Shengyi Qian , Linyi Jin , David F. Fouhey

Realtime 4D reconstruction for dynamic scenes remains a crucial challenge for autonomous driving perception. Most existing methods rely on depth estimation through self-supervision or multi-modality sensor fusion. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Xin Fei , Wenzhao Zheng , Yueqi Duan , Wei Zhan , Masayoshi Tomizuka , Kurt Keutzer , Jiwen Lu

Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Jaehoon Choi , Dongki Jung , Christopher Maxey , Yonghan Lee , Sungmin Eum , Dinesh Manocha , Heesung Kwon

3D reconstruction and novel view synthesis are critical for validating autonomous driving systems and training advanced perception models. Recent self-supervised methods have gained significant attention due to their cost-effectiveness and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Xiao Tang , Guirong Zhuo , Cong Wang , Boyuan Zheng , Minqing Huang , Lianqing Zheng , Long Chen , Shouyi Lu

We present HaPTIC, an approach that infers coherent 4D hand trajectories from monocular videos. Current video-based hand pose reconstruction methods primarily focus on improving frame-wise 3D pose using adjacent frames rather than studying…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Yufei Ye , Yao Feng , Omid Taheri , Haiwen Feng , Shubham Tulsiani , Michael J. Black

Thin structures, such as wire-frame sculptures, fences, cables, power lines, and tree branches, are common in the real world. It is extremely challenging to acquire their 3D digital models using traditional image-based or depth-based…

Graphics · Computer Science 2020-05-21 Peng Wang , Lingjie Liu , Nenglun Chen , Hung-Kuo Chu , Christian Theobalt , Wenping Wang

This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Di Huang , Xiaopeng Ji , Xingyi He , Jiaming Sun , Tong He , Qing Shuai , Wanli Ouyang , Xiaowei Zhou

Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue with additional supervision, but they are mostly…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Juntong Fang , Zequn Chen , Weiqi Zhang , Donglin Di , Xuancheng Zhang , Chengmin Yang , Yu-Shen Liu

Motion segmentation in dynamic scenes is highly challenging, as conventional methods heavily rely on estimating camera poses and point correspondences from inherently noisy motion cues. Existing statistical inference or iterative…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Xiankang He , Peile Lin , Ying Cui , Dongyan Guo , Chunhua Shen , Xiaoqin Zhang
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