Related papers: Balls and Bins and the Infinite Process with Rando…
In the Dynamic Bin Packing problem, $n$ items arrive and depart the system in an online manner, and the goal is to maintain a good packing throughout. We consider the objective of minimizing the total active time, i.e., the sum of the…
Sliding-window aggregation is a foundational stream processing primitive that efficiently summarizes recent data. The state-of-the-art algorithms for sliding-window aggregation are highly efficient when stream data items are evicted or…
We examine a family of discrete probability distributions that describes the "spillage number" in the extended balls-in-bins model. The spillage number is defined as the number of balls that occupy their bins minus the total number of…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. Begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed is…
This paper addresses resource allocation problem with a separable objective function under a single linear constraint, formulated as maximizing $\sum_{j=1}^{n}R_j(x_j)$ subject to $\sum_{j=1}^{n}x_j=k$ and $x_j\in\{0,\dots,m\}$. While…
We study the complexity of a fundamental algorithm for fairly allocating indivisible items, the round-robin algorithm. For $n$ agents and $m$ items, we show that the algorithm can be implemented in time $O(nm\log(m/n))$ in the worst case.…
Consider the following abstract coin tossing problem: Given a set of $n$ coins with unknown biases, find the most biased coin using a minimal number of coin tosses. This is a common abstraction of various exploration problems in theoretical…
A Fibonacci heap is a deterministic data structure implementing a priority queue with optimal amortized operation costs. An unfortunate aspect of Fibonacci heaps is that they must maintain a "mark bit" which serves only to ensure efficiency…
We study the logistic bandit, in which rewards are binary with success probability $\exp(\beta a^\top \theta) / (1 + \exp(\beta a^\top \theta))$ and actions $a$ and coefficients $\theta$ are within the $d$-dimensional unit ball. While prior…
It is well understood that if one is given a set $X \subset [0,1]$ of $n$ independent uniformly distributed random variables, then $$ \sup_{0 \leq x \leq 1} \left| \frac{\# X \cap [0,x]}{\# X} - x \right| \lesssim \frac{\sqrt{\log{n}}}{…
The greedy algorithm for monotone submodular function maximization subject to cardinality constraint is guaranteed to approximate the optimal solution to within a $1-1/e$ factor. Although it is well known that this guarantee is essentially…
The efficiency of exact subset sum problem algorithms which compute individual subset sums is defined as $e=min(T/z, 1)$, where $z$ is the number of subset sums computed. $e$ is related to these algorithms' computational complexity. This…
It is known that greedy methods perform well for maximizing monotone submodular functions. At the same time, such methods perform poorly in the face of non-monotonicity. In this paper, we show - arguably, surprisingly - that invoking the…
We revisit the random allocation model in which $n$ balls are independently placed into $N$ boxes with probabilities $q_1,\ldots,q_N$. A classical asymptotic result due to Kolchin, Sevastyanov, and Chistyakov for the expectations,…
Consider the Hitting Set problem where, for a given universe $\mathcal{X} = \left\{ 1, ... , n \right\}$ and a collection of subsets $\mathcal{S}_1, ... , \mathcal{S}_m$, one seeks to identify the smallest subset of $\mathcal{X}$ which has…
We study the maximum set coverage problem in the massively parallel model. In this setting, $m$ sets that are subsets of a universe of $n$ elements are distributed among $m$ machines. In each round, these machines can communicate with each…
Consider an infinite sequence of independent, uniformly chosen points from $[0,1]^d$. After looking at each point in the sequence, an overseer is allowed to either keep it or reject it, and this choice may depend on the locations of all…
We propose a Deep Reinforcement Learning (Deep RL) algorithm for solving the online 3D bin packing problem for an arbitrary number of bins and any bin size. The focus is on producing decisions that can be physically implemented by a robotic…
Consider a variant of Tetris played on a board of width $w$ and infinite height, where the pieces are axis-aligned rectangles of arbitrary integer dimensions, the pieces can only be moved before letting them drop, and a row does not…
An occupancy problem with an infinite number of bins and a random probability vector for the locations of the balls is considered. The respective sizes of bins are related to the split times of a Yule process. The asymptotic behavior of the…