Related papers: True Self-Supervised Novel View Synthesis is Trans…
Live-streaming Novel View Synthesis (NVS) from unposed multi-view video remains an open challenge in a wide range of applications. Existing methods for dynamic scene representation typically require ground-truth camera parameters and…
We present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the…
In computer vision, human pose synthesis and transfer deal with probabilistic image generation of a person in a previously unseen pose from an already available observation of that person. Though researchers have recently proposed several…
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…
Novel view synthesis (NVS) boosts immersive experiences in computer vision and graphics. Existing techniques, though progressed, rely on dense multi-view observations, restricting their application. This work takes on the challenge of…
Novel view synthesis is an important problem in computer vision and graphics. Over the years a large number of solutions have been put forward to solve the problem. However, the large-baseline novel view synthesis problem is far from being…
Although neural radiance fields (NeRF) have shown impressive advances for novel view synthesis, most methods typically require multiple input images of the same scene with accurate camera poses. In this work, we seek to substantially reduce…
Pose guided synthesis aims to generate a new image in an arbitrary target pose while preserving the appearance details from the source image. Existing approaches rely on either hard-coded spatial transformations or 3D body modeling. They…
The recent advent of large-scale 3D data, e.g. Objaverse, has led to impressive progress in training pose-conditioned diffusion models for novel view synthesis. However, due to the synthetic nature of such 3D data, their performance drops…
Generating a photorealistic image with intended human pose is a promising yet challenging research topic for many applications such as smart photo editing, movie making, virtual try-on, and fashion display. In this paper, we present a novel…
Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel…
Novel view synthesis is a challenging problem in computer vision and robotics. Different from the existing works, which need the reference images or 3D models of the scene to generate images under novel views, we propose a novel paradigm to…
Multi-View Stereo (MVS) is a core task in 3D computer vision. With the surge of novel deep learning methods, learned MVS has surpassed the accuracy of classical approaches, but still relies on building a memory intensive dense cost volume.…
We present a method for novel view synthesis from input images that are freely distributed around a scene. Our method does not rely on a regular arrangement of input views, can synthesize images for free camera movement through the scene,…
Comparing two images in a view-invariant way has been a challenging problem in computer vision for a long time, as visual features are not stable under large view point changes. In this paper, given a single input image of an object, we…
We tackle the task of synthesizing novel views of an object given a few input images and associated camera viewpoints. Our work is inspired by recent 'geometry-free' approaches where multi-view images are encoded as a (global) set-latent…
We introduce a method for novel view synthesis given only a single wide-baseline stereo image pair. In this challenging regime, 3D scene points are regularly observed only once, requiring prior-based reconstruction of scene geometry and…
Photo-realistic free-viewpoint rendering of real-world scenes using classical computer graphics techniques is challenging, because it requires the difficult step of capturing detailed appearance and geometry models. Recent studies have…
We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at…
One of the challenging input settings for visual servoing is when the initial and goal camera views are far apart. Such settings are difficult because the wide baseline can cause drastic changes in object appearance and cause occlusions.…