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The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…

Logic in Computer Science · Computer Science 2007-05-23 Annabelle McIver , Carroll Morgan

Computational indistinguishability is a key property in cryptography and verification of security protocols. Current tools for proving it rely on cryptographic game transformations. We follow Bana and Comon's approach, axiomatizing what an…

Cryptography and Security · Computer Science 2019-05-13 Adrien Koutsos

It is shown that Borel games of length $\omega^2$ are determined if, and only if, for every countable ordinal $\alpha$, there is a fine-structural, countably iterable extender model of Zermelo set theory with $\alpha$-many iterated…

Logic · Mathematics 2019-06-28 J. P. Aguilera

We explain why numbers occurring in the classification of polygon spaces coincide with numbers of self-dual equivalence classes of threshold functions, or of regular Boolean functions, or of decisive weighted majority games.

Combinatorics · Mathematics 2015-02-03 Jean-Claude Hausmann

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…

Computer Science and Game Theory · Computer Science 2022-04-20 Krzysztof R. Apt , Sunil Simon

Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group $A$, a move consists of picking some nonzero element $a \in A$. The game then continues with the quotient group $A/ \langle…

Combinatorics · Mathematics 2020-01-29 Martin Brandenburg

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is…

Quantum Physics · Physics 2011-06-22 Salman Beigi

We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…

Combinatorics · Mathematics 2026-04-17 Antoine Dailly , Eric Duchene , Urban Larsson , Gabrielle Paris

The remoteness from a simple game to a weighted game can be measured by the concept of the dimension or the more general Boolean dimension. It is known that both notions can be exponential in the number of voters. For complete simple games…

Computer Science and Game Theory · Computer Science 2021-01-26 Sascha Kurz

We characterize all the pairs of complementary non-homogenous Beatty sequences $(A_n)_{n\ge 0}$ and $(B_n)_{n\ge 0}$ for which there exists an invariant game having exactly $\{(A_n,B_n)\mid n\ge 0\}\cup \{(B_n,A_n)\mid n\ge 0\}$ as set of…

Combinatorics · Mathematics 2013-12-10 Julien Cassaigne , Eric Duchêne , Michel Rigo

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

Computer Science and Game Theory · Computer Science 2007-05-23 Francis Chu , Joseph Y. Halpern

Cirquent calculus is a proof system with inherent ability to account for sharing subcomponents in logical expressions. Within its framework, this article constructs an axiomatization CL18 of the basic propositional fragment of computability…

Logic in Computer Science · Computer Science 2024-11-12 Giorgi Japaridze

A Bayesian game is said to have nested information if the players are ordered, and each player knows the types of all players that follow her in that order. We prove that all multiplayer Bayesian games with finite actions spaces, bounded…

Probability · Mathematics 2025-02-24 Royi Jacobovic , John Yehuda Levy , Eilon Solan

We introduce the sequence-set betting game, a generalization of An. A. Muchnik's non-monotonic betting game. Instead of successively partitioning the infinite binary strings by their value of a bit at a chosen position, as in the…

Data Structures and Algorithms · Computer Science 2015-12-23 Tomislav Petrović

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

Probability · Mathematics 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer