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Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ermanno Bartoli , Dennis Rotondi , Buwei He , Patric Jensfelt , Kai O. Arras , Iolanda Leite

With the popularity of monocular videos generated by video sharing and live broadcasting applications, reconstructing and editing dynamic scenes in stationary monocular cameras has become a special but anticipated technology. In contrast to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-02 Weixing Xie , Xiao Dong , Yong Yang , Qiqin Lin , Jingze Chen , Junfeng Yao , Xiaohu Guo

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Shun-Cheng Wu , Johanna Wald , Keisuke Tateno , Nassir Navab , Federico Tombari

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Xinyu Gao , Wen Zhou , Shaohui Jiao , Yuqing Zhang , Xiaogang Jin

We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric…

Robotics · Computer Science 2026-05-26 Dominic Maggio , Nicolas Gorlo , Luca Carlone

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Aadarsh Sahoo , Vansh Tibrewal , Georgia Gkioxari

Reconstructing dynamic scenes with large-scale and complex motions remains a significant challenge. Recent techniques like Neural Radiance Fields and 3D Gaussian Splatting (3DGS) have shown promise but still struggle with scenes involving…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Qiankun Gao , Yanmin Wu , Chengxiang Wen , Jiarui Meng , Luyang Tang , Jie Chen , Ronggang Wang , Jian Zhang

The ability to understand and reason the 3D real world is a crucial milestone towards artificial general intelligence. The current common practice is to finetune Large Language Models (LLMs) with 3D data and texts to enable 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Sha Zhang , Di Huang , Jiajun Deng , Shixiang Tang , Wanli Ouyang , Tong He , Yanyong Zhang

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

Sequentially interacting with articulated objects is crucial for a mobile manipulator to operate effectively in everyday environments. To enable long-horizon tasks involving articulated objects, this study explores building scene-level…

Streaming feed-forward 3D reconstruction enables real-time joint estimation of scene geometry and camera poses from RGB images. However, without explicit dynamic reasoning, streaming models can be affected by moving objects, causing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Feiran Wang , Zezhou Shang , Gaowen Liu , Yan Yan

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuncong Yang , Han Yang , Jiachen Zhou , Peihao Chen , Hongxin Zhang , Yilun Du , Chuang Gan

Synthesizing physically plausible articulated human-object interactions (HOI) without 3D/4D supervision remains a fundamental challenge. While recent zero-shot approaches leverage video diffusion models to synthesize human-object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zihao Huang , Tianqi Liu , Zhaoxi Chen , Shaocong Xu , Saining Zhang , Lixing Xiao , Zhiguo Cao , Wei Li , Hao Zhao , Ziwei Liu

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jun Luo , Jiaxiang Tang , Ruijie Lu , Gang Zeng

Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes. Compared to traditional frame-based cameras, event cameras produce sparse yet…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Chuanzhi Xu , Haoxian Zhou , Langyi Chen , Haodong Chen , Zeke Zexi Hu , Zhicheng Lu , Ying Zhou , Vera Chung , Qiang Qu , Weidong Cai

Open-vocabulary semantic segmentation enables models to recognize and segment objects from arbitrary natural language descriptions, offering the flexibility to handle novel, fine-grained, or functionally defined categories beyond fixed…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Chongyu Wang , Kunlei Jing , Jihua Zhu , Di Wang

Reconstructing 3D Radiance Field (RF) scenes through opaque obstacles is a long-standing goal, yet it is fundamentally constrained by a laborious data acquisition process requiring thousands of static measurements, which treats human motion…

Networking and Internet Architecture · Computer Science 2025-11-24 Yiheng Bian , Zechen Li , Lanqing Yang , Hao Pan , Yezhou Wang , Longyuan Ge , Jeffery Wu , Ruiheng Liu , Yongjian Fu , Yichao chen , Guangtao xue

Animating an object in 3D often requires an articulated structure, e.g. a kinematic chain or skeleton of the manipulated object with proper skinning weights, to obtain smooth movements and surface deformations. However, existing models that…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Tianshu Kuai , Akash Karthikeyan , Yash Kant , Ashkan Mirzaei , Igor Gilitschenski

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li