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Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as…

Graphics · Computer Science 2024-06-25 Zhongyuan Zhao , Zhenyu Bao , Qing Li , Guoping Qiu , Kanglin Liu

3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Panagiotis Papantonakis , Georgios Kopanas , Bernhard Kerbl , Alexandre Lanvin , George Drettakis

Implicit Neural Representation for Videos (NeRV) has introduced a novel paradigm for video representation and compression, outperforming traditional codecs. As model size grows, however, slow encoding and decoding speed and high memory…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Inseo Lee , Youngyoon Choi , Joonseok Lee

In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Kaiwen Song , Jinkai Cui , Juyong Zhang

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yu-Jen Tseng , Chia-Hao Kao , Jing-Zhong Chen , Alessandro Gnutti , Shao-Yuan Lo , Yen-Yu Lin , Wen-Hsiao Peng

Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but often struggle to…

Graphics · Computer Science 2025-04-30 Hanxi Liu , Yifang Men , Zhouhui Lian

Reconstructing high-fidelity and animatable 3D head avatars from monocular videos remains a challenging yet essential task. Existing methods based on 3D Gaussian Splatting typically bind Gaussians to mesh triangles and model deformations…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Jiankuo Zhao , Xiangyu Zhu , Zidu Wang , Zhen Lei

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jiaqi Chen , Xinhao Ji , Yuanyuan Gao , Hao Li , Yuning Gong , Yifei Liu , Dan Xu , Zhihang Zhong , Dingwen Zhang , Xiao Sun

Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Yujiao Jiang , Qingmin Liao , Xiaoyu Li , Li Ma , Qi Zhang , Chaopeng Zhang , Zongqing Lu , Ying Shan

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Xinya Ji , Sebastian Weiss , Manuel Kansy , Jacek Naruniec , Xun Cao , Barbara Solenthaler , Derek Bradley

Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available.…

Image and Video Processing · Electrical Eng. & Systems 2024-07-10 Xinjie Zhang , Xingtong Ge , Tongda Xu , Dailan He , Yan Wang , Hongwei Qin , Guo Lu , Jing Geng , Jun Zhang

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yiming Wang , Lucy Chai , Xuan Luo , Michael Niemeyer , Manuel Lagunas , Stephen Lombardi , Siyu Tang , Tiancheng Sun

Modeling open-vocabulary language fields in 3D is essential for intuitive human-AI interaction and querying within physical environments. State-of-the-art approaches, such as LangSplat, leverage 3D Gaussian Splatting to efficiently…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Pranav Saxena

2D Gaussian splatting provides an efficient explicit representation for image reconstruction, but existing methods still require costly per-image iterative optimization or rely on handcrafted priors for primitive allocation. We present AIR,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Zhaojie Zeng , Yuesong Wang , Yawei Luo , Tao Guan

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Tobias Kirschstein , Javier Romero , Artem Sevastopolsky , Matthias Nießner , Shunsuke Saito

We propose SplatArmor, a novel approach for recovering detailed and animatable human models by `armoring' a parameterized body model with 3D Gaussians. Our approach represents the human as a set of 3D Gaussians within a canonical space,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Rohit Jena , Ganesh Subramanian Iyer , Siddharth Choudhary , Brandon Smith , Pratik Chaudhari , James Gee

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xuan Huang , Hanhui Li , Wanquan Liu , Xiaodan Liang , Yiqiang Yan , Yuhao Cheng , Chengqiang Gao
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