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Balancing and push-recovery are essential capabilities enabling humanoid robots to solve complex locomotion tasks. In this context, classical control systems tend to be based on simplified physical models and hard-coded strategies. Although…

Scaling real robot data is a key bottleneck in imitation learning, leading to the use of auxiliary data for policy training. While other aspects of robotic manipulation such as image or language understanding may be learned from…

Robotics · Computer Science 2025-09-23 Chengbo Yuan , Rui Zhou , Mengzhen Liu , Yingdong Hu , Shengjie Wang , Li Yi , Chuan Wen , Shanghang Zhang , Yang Gao

Humanoid robots have significant gaps in their sensing and perception, making it hard to perform motion planning in dense environments. To address this, we introduce ARMOR, a novel egocentric perception system that integrates both hardware…

Robotics · Computer Science 2024-12-03 Daehwa Kim , Mario Srouji , Chen Chen , Jian Zhang

Building robots that can automate labor-intensive tasks has long been the core motivation behind the advancements in computer vision and the robotics community. Recent interest in leveraging 3D algorithms, particularly neural fields, has…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Litian Liang , Liuyu Bian , Caiwei Xiao , Jialin Zhang , Linghao Chen , Isabella Liu , Fanbo Xiang , Zhiao Huang , Hao Su

We introduce $\Psi_0$ (Psi-Zero), an open foundation model to address challenging humanoid loco-manipulation tasks. While existing approaches often attempt to address this fundamental problem by co-training on large and diverse human and…

Humanoid robots can, in principle, use their legs to go almost anywhere. Developing controllers capable of traversing diverse terrains, however, remains a considerable challenge. Classical controllers are hard to generalize broadly while…

Robotics · Computer Science 2024-10-07 Ilija Radosavovic , Sarthak Kamat , Trevor Darrell , Jitendra Malik

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across…

Robotics · Computer Science 2025-11-14 Shaofeng Yin , Yanjie Ze , Hong-Xing Yu , C. Karen Liu , Jiajun Wu

Visual loco-manipulation of arbitrary objects in the wild with humanoid robots requires accurate end-effector (EE) control and a generalizable understanding of the scene via visual inputs (e.g., RGB-D images). Existing approaches are based…

Robotics · Computer Science 2026-02-25 Runpei Dong , Ziyan Li , Xialin He , Saurabh Gupta

In embodied intelligence, the embodiment gap between robotic and human hands brings significant challenges for learning from human demonstrations. Although some studies have attempted to bridge this gap using reinforcement learning, they…

The development of robust learning-based control algorithms for unstable systems requires high-quality, real-world data, yet access to specialized robotic hardware remains a significant barrier for many researchers. This paper introduces a…

Robotics · Computer Science 2026-01-19 Henrik Hose , Paul Brunzema , Devdutt Subhasish , Sebastian Trimpe

Pushing is a fundamental robotic skill. Existing work has shown how to exploit models of pushing to achieve a variety of tasks, including grasping under uncertainty, in-hand manipulation and clearing clutter. Such models, however, are…

Most existing robotic datasets capture static scene data and thus are limited in evaluating robots' dynamic performance. To address this, we present a mobile robot oriented large-scale indoor dataset, denoted as THUD (Tsinghua University…

Robotics · Computer Science 2024-07-02 Yifan Tang , Cong Tai , Fangxing Chen , Wanting Zhang , Tao Zhang , Xueping Liu , Yongjin Liu , Long Zeng

Machines with human-level intelligence should be able to do most economically valuable work. This aligns a major economic incentive with the scientific grand challenge of building a human-like mind. Here we describe our approach to building…

Robotics · Computer Science 2023-08-01 Suzanne Gildert , Geordie Rose

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source…

Learning a general humanoid whole-body controller is challenging because practical reference motions can exhibit noise and inconsistencies after being transferred to the robot domain, and local defects may be amplified by closed-loop…

Robotics · Computer Science 2026-02-02 Yubiao Ma , Han Yu , Jiayin Xie , Changtai Lv , Qiang Luo , Chi Zhang , Yunpeng Yin , Boyang Xing , Xuemei Ren , Dongdong Zheng

In recent years, we have seen an emergence of data-driven approaches in robotics. However, most existing efforts and datasets are either in simulation or focus on a single task in isolation such as grasping, pushing or poking. In order to…

Robotics · Computer Science 2018-10-17 Pratyusha Sharma , Lekha Mohan , Lerrel Pinto , Abhinav Gupta

The natural interaction and control performance of lower limb rehabilitation robots are closely linked to biomechanical information from various human locomotion activities. Multidimensional human motion data significantly deepen the…

Whole-body geometric calibration of humanoid robots using classical robot calibration methods is a timeconsuming and experimentally burdensome task. However, despite its significance for accurate control and simulation, it is often…

Robotics · Computer Science 2025-07-23 Thanh D V Nguyen , Vincent Bonnet , Pierre Fernbach , David Daney , Florent Lamiraux

The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets,…

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations. The daunting challenges in this field stem from the difficulty of…