Related papers: Cop number of partial cubes
It is proved that for $n \geq 6$, the number of perfect matchings in a simple connected cubic graph on $2n$ vertices is at most $4 f_{n-1}$, with $f_n$ being the $n$-th Fibonacci number. The unique extremal graph is characterized as well.…
It is known that the cop number $c(G)$ of a connected graph $G$ can be bounded as a function of the genus of the graph $g(G)$. The best known bound, that $c(G) \leq \left\lfloor \frac{3 g(G)}{2}\right\rfloor + 3$, was given by Schr\"{o}der,…
We study a recursively defined two-parameter family of graphs which generalize Fibonacci cubes and Pell graphs and determine their basic structural and enumerative properties. In particular, we show that all of them are induced subgraphs of…
In this paper, we consider a variant of the cops and robbers game on a graph, introduced by Kinnersley and Peterson, in which every time the robber uses an edge, it is removed from the graph, known as bridge-burning cops and robbers. In…
We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$,…
The Fibonacci index of a graph is the number of its stable sets. This parameter is widely studied and has applications in chemical graph theory. In this paper, we establish tight upper bounds for the Fibonacci index in terms of the…
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known…
In previous work, we introduced median decompositions, a generalisation of tree decompositions where a graph can be modelled after any median graph, along with a hierarchy of $i$-medianwidth parameters $(mw_i)_{i\geq 1}$ starting from…
We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit…
We show that the expected time for a smart "cop" to catch a drunk "robber" on an $n$-vertex graph is at most $n + {\rm o}(n)$. More precisely, let $G$ be a simple, connected, undirected graph with distinguished points $u$ and $v$ among its…
We introduce and study the game of "Selfish Cops and Active Robber" (SCAR) which can be seen as an multiplayer variant of the "classic" two-player Cops and Robbers (CR) game. In classic CR all cops are controlled by a single player, who has…
A cop tries to capture a robber in a topological space $X$ being unable to see him. For which spaces $X$ does the cop have a strategy which allows him to capture the robber independently of his efforts to escape? In other words, when is…
We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the…
For some $\alpha$ with $0 < \alpha \le 1$, a subset $X$ of vertices in a graph $G$ of order~$n$ is an $\alpha$-partial dominating set of $G$ if the set $X$ dominates at least $\alpha \times n$ vertices in $G$. The $\alpha$-partial…
The Fibonacci cube $\Gamma_n$ is the subgraph of the hypercube $Q_n$ induced by vertices with no consecutive 1s. We study a one parameter generalization, p-th order Fibonacci cubes $\Gamma^{(p)}_n$, which are subgraphs of $Q_n$ induced by…
We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
Lee, Mart\'inez-Pedroza and Rodr\'iguez-Quinche define two new group invariants, the strong cop number $\operatorname{sCop}$ and the weak cop number $\operatorname{wCop}$, by examining winning strategies for certain combinatorial games…
A relational characterization of cop-win graphs was provided by Nowakowski and Winkler in their seminal paper on the game of Cops and Robbers. As a by-product of that characterization, each cop-win graph is assigned a unique ordinal, which…
We define and investigate a new three-parameter family of graphs that further generalizes the Fibonacci and metallic cubes. Namely, the number of vertices in this family of graphs satisfies Horadam recurrence, a linear recurrence of second…