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AI models excel at creating content, but typically render it with static, predefined interfaces. Specifically, the output of LLMs is often a markdown "wall of text". Generative UI is a long standing promise, where the model generates not…

Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Mude Hui , Zhizheng Zhang , Xiaoyi Zhang , Wenxuan Xie , Yuwang Wang , Yan Lu

In this work, we are interested in automated methods for knowledge graph creation (KGC) from input text. Progress on large language models (LLMs) has prompted a series of recent works applying them to KGC, e.g., via zero/few-shot prompting.…

Computation and Language · Computer Science 2024-10-03 Bowen Zhang , Harold Soh

Current methods for generating 3D scene layouts from text predominantly follow a declarative paradigm, where a Large Language Model (LLM) specifies high-level constraints that are then resolved by a separate solver. This paper challenges…

LLM-based code generation tools are essential to help developers in the software development process. Existing tools often disconnect with the working context, i.e., the code repository, causing the generated code to be not similar to human…

Software Engineering · Computer Science 2024-10-29 Dianshu Liao , Shidong Pan , Xiaoyu Sun , Xiaoxue Ren , Qing Huang , Zhenchang Xing , Huan Jin , Qinying Li

This research paper proposes a Latent Diffusion Model for 3D (LDM3D) that generates both image and depth map data from a given text prompt, allowing users to generate RGBD images from text prompts. The LDM3D model is fine-tuned on a dataset…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Gabriela Ben Melech Stan , Diana Wofk , Scottie Fox , Alex Redden , Will Saxton , Jean Yu , Estelle Aflalo , Shao-Yen Tseng , Fabio Nonato , Matthias Muller , Vasudev Lal

We present DreamLLM-3D, a composite multimodal AI system behind an immersive art installation for dream re-experiencing. It enables automated dream content analysis for immersive dream-reliving, by integrating a Large Language Model (LLM)…

Human-Computer Interaction · Computer Science 2025-03-24 Pinyao Liu , Keon Ju Lee , Alexander Steinmaurer , Claudia Picard-Deland , Michelle Carr , Alexandra Kitson

Attaining a high degree of user controllability in visual generation often requires intricate, fine-grained inputs like layouts. However, such inputs impose a substantial burden on users when compared to simple text inputs. To address the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Weixi Feng , Wanrong Zhu , Tsu-jui Fu , Varun Jampani , Arjun Akula , Xuehai He , Sugato Basu , Xin Eric Wang , William Yang Wang

This paper introduces GLLM, an innovative tool that leverages Large Language Models (LLMs) to automatically generate G-code from natural language instructions for Computer Numerical Control (CNC) machining. GLLM addresses the challenges of…

Software Engineering · Computer Science 2025-01-30 Mohamed Abdelaal , Samuel Lokadjaja , Gilbert Engert

Recently, 3D generation methods have shown their powerful ability to automate 3D model creation. However, most 3D generation methods only rely on an input image or a text prompt to generate a 3D model, which lacks the control of each…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Peng Li , Suizhi Ma , Jialiang Chen , Yuan Liu , Congyi Zhang , Wei Xue , Wenhan Luo , Alla Sheffer , Wenping Wang , Yike Guo

While multi-modality large language models excel in object-centric or indoor scenarios, scaling them to 3D city-scale environments remains a formidable challenge. To bridge this gap, we propose 3DCity-LLM, a unified framework designed for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Yiping Chen , Jinpeng Li , Wenyu Ke , Yang Luo , Jie Ouyang , Zhongjie He , Li Liu , Hongchao Fan , Hao Wu

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

In the challenging field of introductory programming, high enrollments and failure rates drive us to explore tools and systems to enhance student outcomes, especially automated tools that scale to large cohorts. This paper presents and…

Software Engineering · Computer Science 2023-10-17 Andrew Taylor , Alexandra Vassar , Jake Renzella , Hammond Pearce

The generation of large, high-quality datasets for code understanding and generation remains a significant challenge, particularly when aligning decompiled binaries with their original source code. To address this, we present CodableLLM, a…

Software Engineering · Computer Science 2025-07-31 Dylan Manuel , Paul Rad

The rapid development of AI and LLMs has driven new methods of SDLC, in which a large portion of code, technical, and business documentation is generated automatically. However, since there is no single architectural framework that can…

Software Engineering · Computer Science 2026-04-02 Oleg Grynets , Vasyl Lyashkevych

Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: given a set of objects, lay them out to produce a scene…

The evolution of Large Language Models (LLMs) and the software agents built on them (AI agents) marks a turning point in the transition from a human-centric Web to an ``Agentic Web'' driven by AI agents. However, for AI-Generated Content…

Artificial Intelligence · Computer Science 2026-05-12 Shusaku Egami , Masahiro Hamasaki

We present Programmable-Room, a framework which interactively generates and edits a 3D room mesh, given natural language instructions. For precise control of a room's each attribute, we decompose the challenging task into simpler steps such…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Jihyun Kim , Junho Park , Kyeongbo Kong , Suk-Ju Kang

We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Xiaoyu Zhou , Xingjian Ran , Yajiao Xiong , Jinlin He , Zhiwei Lin , Yongtao Wang , Deqing Sun , Ming-Hsuan Yang

This paper presents an automatic layout generation framework in advanced CMOS technologies. The framework extends the template-and-grid-based layout generation methodology with the following additional techniques applied to produce optimal…

Signal Processing · Electrical Eng. & Systems 2024-07-30 Taeho Shin , Dongjun Lee , Dongwhee Kim , Gaeryun Sung , Wookjin Shin , Yunseong Jo , Hyungjoo Park , Jaeduk Han
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