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To advance the mathematical proficiency of large language models (LLMs), the DeepMath team has launched an open-source initiative aimed at developing an open mathematical LLM and systematically evaluating its mathematical creativity. This…

Rapid advances in text-to-image (T2I) generation have raised higher requirements for evaluation methodologies. Existing benchmarks center on objective capabilities and dimensions, but lack an application-scenario perspective, limiting…

Artificial Intelligence · Computer Science 2025-09-23 Xiaojing Dong , Weilin Huang , Liang Li , Yiying Li , Shu Liu , Tongtong Ou , Shuang Ouyang , Yu Tian , Fengxuan Zhao

Recent studies comparing AI-generated and human-authored literary texts have produced conflicting results: some suggest AI already surpasses human quality, while others argue it still falls short. We start from the hypothesis that such…

Computation and Language · Computer Science 2025-06-05 Guillermo Marco , Julio Gonzalo , Víctor Fresno

Hallucinations are a key concern when creating applications that rely on Foundation models (FMs). Understanding where and how these subtle failures occur in an application relies on evaluation methods known as \textit{evals}. Prior work…

Artificial Intelligence · Computer Science 2025-12-08 Dilani Widanapathiranage , Scott Barnett , Stefanus Kurniawan , Wannita Takerngsaksiri

Text-to-Image generation has evolved from basic image synthesis into a frequently used core capability in professional creative workflows, where simple text-image alignment can no longer satisfy users' pressing demands for faithful…

Large language models (LLMs), particularly when integrated into agentic systems, have demonstrated human- and even superhuman-level performance across multiple domains. Whether these systems can truly be considered creative, however,…

Computers and Society · Computer Science 2026-04-21 Giorgio Franceschelli , Mirco Musolesi

Generative models have demonstrated human-level proficiency in various benchmarks across domains like programming, natural sciences, and general knowledge. Despite these promising results on competitive benchmarks, they still struggle with…

Artificial Intelligence · Computer Science 2025-03-19 Victor-Alexandru Pădurean , Adish Singla

Generative AI tools are increasingly embedded in everyday work and learning, yet their fluency, opacity, and propensity to hallucinate mean that users must critically evaluate AI outputs rather than accept them at face value. The present…

Artificial Intelligence · Computer Science 2026-05-27 Gabriel R. Lau , Wei Yan Low , Louis Tay , Ysabel Guevarra , Dragan Gašević , Andree Hartanto

Creative writing has long been considered a uniquely human endeavor, requiring voice and style that machines could not replicate. This assumption is challenged by Generative AI that can emulate thousands of author styles in seconds with…

Artificial Intelligence · Computer Science 2026-01-27 Tuhin Chakrabarty , Paramveer S. Dhillon

Story-writing is a fundamental aspect of human imagination, relying heavily on creativity to produce narratives that are novel, effective, and surprising. While large language models (LLMs) have demonstrated the ability to generate…

Computation and Language · Computer Science 2025-05-13 Mete Ismayilzada , Claire Stevenson , Lonneke van der Plas

In this paper we present the Creative Invention Benchmark (CrIB), a 2000-problem benchmark for evaluating a particular facet of computational creativity. Specifically, we address combinational p-creativity, the creativity at play when…

Artificial Intelligence · Computer Science 2018-05-11 Matthew Guzdial , Nicholas Liao , Vishwa Shah , Mark O. Riedl

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Foundation models (FMs) have achieved significant success across various tasks, leading to research on benchmarks for reasoning abilities. However, there is a lack of studies on FMs performance in exceptional scenarios, which we define as…

Artificial Intelligence · Computer Science 2024-12-06 Suho Kang , Jungyang Park , Joonseo Ha , SoMin Kim , JinHyeong Kim , Subeen Park , Kyungwoo Song

The rapid progress of text-to-image (T2I) models has unlocked unprecedented creative potential, yet their ability to faithfully render complex prompts involving multiple objects, attributes, and spatial relationships remains a significant…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Rishav Pramanik , Ian E. Nielsen , Jeff Smith , Saurav Pandit , Ravi P. Ramachandran , Zhaozheng Yin

AI-based creativity support tools (CSTs) are evaluated through domain-specific metrics, limiting cross-domain comparison of creative processes. Embedding-based protocol analysis offers a potential domain-agnostic analytical layer. However,…

Human-Computer Interaction · Computer Science 2026-03-10 Seung Won Lee , Semin Jin , Kyung Hoon Hyun

Artificial Intelligence (AI), and in particular generative models, are transformative tools for knowledge work. They problematise notions of creativity, originality, plagiarism, the attribution of credit, and copyright ownership. Critics of…

Human-Computer Interaction · Computer Science 2023-07-21 Advait Sarkar

In commonsense generation, given a set of input concepts, a model must generate a response that is not only commonsense bearing, but also capturing multiple diverse viewpoints. Numerous evaluation metrics based on form- and content-level…

Computation and Language · Computer Science 2025-06-03 Tianhui Zhang , Bei Peng , Danushka Bollegala

Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research. Recently, the system's embodiment has been put forward as such a factor, but…

Human-Computer Interaction · Computer Science 2022-08-29 Simo Linkola , Christian Guckelsberger , Tomi Männistö , Anna Kantosalo

Large language models (LLMs) are increasingly shaping creative work and problem-solving; however, prior research suggests that they may diminish unassisted creativity. To address this tension, a coach-like LLM environment was developed that…

Human-Computer Interaction · Computer Science 2025-10-31 Alon Rosenbaum , Yigal David , Eran Kaufman , Gilad Ravid , Amit Ronen , Assaf Krebs

As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before…