Related papers: On Hyperproperty Verification, Quantifier Alternat…
Alternating-time temporal logic (ATL$^*$) is a well-established framework for formal reasoning about multi-agent systems. However, while ATL$^*$ can reason about the strategic ability of agents (e.g., some coalition $A$ can ensure that a…
Non-deterministic planning aims to find a policy that achieves a given objective in an environment where actions have uncertain effects, and the agent - potentially - only observes parts of the current state. Hyperproperties are properties…
Hyperproperties are properties of systems that relate multiple computation traces, including security and concurrency properties. This paper introduces a bounded model checking (BMC) algorithm for hyperproperties expressed in HyperLTL,…
Quantum nonlocality is an inherently non-classical feature of quantum mechanics and manifests itself through violation of Bell inequalities for nonlocal games. We show that in a fairly general setting, a simple extension of a nonlocal game…
We propose a formal proof of the undecidability of the model checking problem for alternating- time temporal logic under imperfect information and perfect recall semantics. This problem was announced to be undecidable according to a…
Alternating-time Temporal Logic (ATL*) is a central logic for multiagent systems. Its extension to the imperfect information setting (ATL*i ) is well known to have an undecidable model-checking problem when agents have perfect recall.…
Verifying hyperproperties at runtime is a challenging problem as hyperproperties, such as non-interference and observational determinism, relate multiple computation traces with each other. It is necessary to store previously seen traces,…
Hyperproperties, which generalize trace properties by relating multiple traces, are widely studied in information-flow security. Recently, a number of logics for hyperproperties have been proposed, and there is a need to understand their…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
LLM-based game generation promises to turn natural-language specifications into executable games, but progress is limited by the lack of reliable automated verification. Unlike conventional code generation, game correctness is defined over…
Many important system properties, particularly in security and privacy, cannot be verified statically. Therefore, runtime verification is an appealing alternative. Logics for hyperproperties, such as HyperLTL, support a rich set of such…
Many important hyperproperties, such as refinement and generalized non-interference, fall into the class of $\forall\exists$ hyperproperties and require, for each execution trace of a system, the existence of another trace relating to the…
We develop team semantics for Linear Temporal Logic (LTL) to express hyperproperties, which have recently been identified as a key concept in the verification of information flow properties. Conceptually, we consider an asynchronous and a…
We study the reactive synthesis problem for hyperproperties given as formulas of the temporal logic HyperLTL. Hyperproperties generalize trace properties, i.e., sets of traces, to sets of sets of traces. Typical examples are…
This paper reviews the fully complete hypergames model of system $F$, presented a decade ago in the author's thesis. Instantiating type variables is modelled by allowing ``games as moves''. The uniformity of a quantified type variable…
Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…
We present two novel symbolic algorithms for model checking the Alternating-time Temporal Logic ATL*, over both the infinite-trace and the finite-trace semantics. In particular, for infinite traces we design a novel symbolic reduction to…
Estimating the performance of a machine learning system is a longstanding challenge in artificial intelligence research. Today, this challenge is especially relevant given the emergence of systems which appear to increasingly outperform…
We develop model checking algorithms for Temporal Stream Logic (TSL) and Hyper Temporal Stream Logic (HyperTSL) modulo theories. TSL extends Linear Temporal Logic (LTL) with memory cells, functions and predicates, making it a convenient and…
Parity games can be used to represent many different kinds of decision problems. In practice, tools that use parity games often rely on a specification in a higher-order logic from which the actual game can be obtained by means of an…