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Related papers: PhysHMR: Learning Humanoid Control Policies from V…

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With 3D data rapidly emerging as an important form of multimedia information, 3D human mesh recovery technology has also advanced accordingly. However, current methods mainly focus on handling humans wearing tight clothing and perform…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yunqi Gao , Leyuan Liu , Yuhan Li , Changxin Gao , Yuanyuan Liu , Jingying Chen

The deployment of humanoid robots for dexterous manipulation in unstructured environments remains challenging due to perceptual limitations that constrain the effective workspace. In scenarios where physical constraints prevent the robot…

Robotics · Computer Science 2026-03-09 Pei Qu , Zheng Li , Yufei Jia , Ziyun Liu , Liang Zhu , Haoang Li , Jinni Zhou , Jun Ma

Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Qiyuan Zhang , Biao Gong , Shuai Tan , Zheng Zhang , Yujun Shen , Xing Zhu , Yuyuan Li , Kelu Yao , Chunhua Shen , Changqing Zou

Reliable fall recovery is critical for humanoids operating in cluttered environments. Unlike quadrupeds or wheeled robots, humanoids experience high-energy impacts, complex whole-body contact, and large viewpoint changes during a fall,…

Robotics · Computer Science 2026-03-05 Osher Azulay , Zhengjie Xu , Andrew Scheffer , Stella X. Yu

Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Kripasindhu Sarkar , Dushyant Mehta , Weipeng Xu , Vladislav Golyanik , Christian Theobalt

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains…

Robotics · Computer Science 2026-03-09 Maggie Wang , Stephen Tian , Aiden Swann , Ola Shorinwa , Jiajun Wu , Mac Schwager

Remarkable strides have been made in reconstructing static scenes or human bodies from monocular videos. Yet, the two problems have largely been approached independently, without much synergy. Most visual SLAM methods can only reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Yizhou Zhao , Tuanfeng Y. Wang , Bhiksha Raj , Min Xu , Jimei Yang , Chun-Hao Paul Huang

The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower,…

Robotics · Computer Science 2024-05-03 Liu Qiyuan

In contrast to quadruped robots that can navigate diverse terrains using a "blind" policy, humanoid robots require accurate perception for stable locomotion due to their high degrees of freedom and inherently unstable morphology. However,…

Robotics · Computer Science 2024-11-22 Junfeng Long , Junli Ren , Moji Shi , Zirui Wang , Tao Huang , Ping Luo , Jiangmiao Pang

Machines are a long way from robustly solving open-world perception-control tasks, such as first-person view (FPV) aerial navigation. While recent advances in end-to-end Machine Learning, especially Imitation and Reinforcement Learning…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Rogerio Bonatti , Ratnesh Madaan , Vibhav Vineet , Sebastian Scherer , Ashish Kapoor

Multi-finger robotic hand manipulation and grasping are challenging due to the high-dimensional action space and the difficulty of acquiring large-scale training data. Existing approaches largely rely on human teleoperation with wearable…

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and…

Graphics · Computer Science 2018-10-16 Xue Bin Peng , Angjoo Kanazawa , Jitendra Malik , Pieter Abbeel , Sergey Levine

We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Xiyang Tan , Ying Jiang , Xuan Li , Zeshun Zong , Tianyi Xie , Yin Yang , Chenfanfu Jiang

Previous methods for 3D human motion recovery from monocular images often fall short due to reliance on camera coordinates, leading to inaccuracies in real-world applications. The limited availability and diversity of focal length labels…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Wei Yao , Hongwen Zhang , Yunlian Sun , Yebin Liu , Jinhui Tang

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…

Robotics · Computer Science 2025-02-04 Ziwen Zhuang , Hang Zhao

A motion-based control interface promises flexible robot operations in dangerous environments by combining user intuitions with the robot's motor capabilities. However, designing a motion interface for non-humanoid robots, such as…

Robotics · Computer Science 2022-04-29 Sunwoo Kim , Maks Sorokin , Jehee Lee , Sehoon Ha

We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Lea Müller , Hongsuk Choi , Anthony Zhang , Brent Yi , Jitendra Malik , Angjoo Kanazawa

Humanoid robots are well suited for human habitats due to their morphological similarity, but developing controllers for them is a challenging task that involves multiple sub-problems, such as control, planning and perception. In this…

Robotics · Computer Science 2023-10-11 K. Niranjan Kumar , Irfan Essa , Sehoon Ha

The ability to learn manipulation skills by watching videos of humans has the potential to unlock a new source of highly scalable data for robot learning. Here, we tackle prehensile manipulation, in which tasks involve grasping an object…

Robotics · Computer Science 2026-02-16 Albert J. Zhai , Kuo-Hao Zeng , Jiasen Lu , Ali Farhadi , Shenlong Wang , Wei-Chiu Ma
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