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Related papers: EvoWorld: Evolving Panoramic World Generation with…

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Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Junchao Huang , Xinting Hu , Boyao Han , Shaoshuai Shi , Zhuotao Tian , Tianyu He , Li Jiang

360{\deg} videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a more complete perspective of our surroundings. While…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Rundong Luo , Matthew Wallingford , Ali Farhadi , Noah Snavely , Wei-Chiu Ma

The emerging field of panoramic video generation from text and image prompts unlocks new creative possibilities in virtual reality (VR), addressing the limitations of current immersive experiences, which are constrained by pre-designed…

Human-Computer Interaction · Computer Science 2025-01-28 Yunge Wen

The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Renjie Li , Panwang Pan , Bangbang Yang , Dejia Xu , Shijie Zhou , Xuanyang Zhang , Zeming Li , Achuta Kadambi , Zhangyang Wang , Zhengzhong Tu , Zhiwen Fan

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Siqiao Huang , Jialong Wu , Qixing Zhou , Shangchen Miao , Mingsheng Long

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of…

Diffusion models, widely used in image generation, rely on iterative refinement to generate images from noise. Understanding this data evolution is important for model development and interpretability, yet challenging due to its…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Vidya Prasad , Hans van Gorp , Christina Humer , Ruud J. G. van Sloun , Anna Vilanova , Nicola Pezzotti

Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. Temporally- and spatially-consistent, long-term world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yuta Oshima , Yusuke Iwasawa , Masahiro Suzuki , Yutaka Matsuo , Hiroki Furuta

This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D…

Graphics · Computer Science 2023-12-01 Alexey Tikhonov , Anton Repushko

Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. Existing models, however, are typically restricted to limited state modalities, short video sequences, imprecise…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Bohan Li , Zhuang Ma , Dalong Du , Baorui Peng , Zhujin Liang , Zhenqiang Liu , Chao Ma , Yueming Jin , Hao Zhao , Wenjun Zeng , Xin Jin

In this work, we address the lack of 3D understanding of generative neural networks by introducing a persistent 3D feature embedding for view synthesis. To this end, we propose DeepVoxels, a learned representation that encodes the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Vincent Sitzmann , Justus Thies , Felix Heide , Matthias Nießner , Gordon Wetzstein , Michael Zollhöfer

Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inherently challenging. To bridge this gap, we present OneWorld,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Sensen Gao , Zhaoqing Wang , Qihang Cao , Dongdong Yu , Changhu Wang , Tongliang Liu , Mingming Gong , Jiawang Bian

We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a static 3D point cloud through iterative inpainting and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Yao-Chih Lee , Yi-Ting Chen , Andrew Wang , Ting-Hsuan Liao , Brandon Y. Feng , Jia-Bin Huang

Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Chengbo Yuan , Geng Chen , Li Yi , Yang Gao

World simulators can provide safe and scalable environments for training Physical AI systems before real-world deployment. Large video generation models are emerging as a promising basis for such simulators because they can generate diverse…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Pu Zhao , Juyi Lin , Timothy Rupprecht , Arash Akbari , Chence Yang , Rahul Chowdhury , Elaheh Motamedi , Arman Akbari , Yumei He , Chen Wang , Geng Yuan , Weiwei Chen , Yanzhi Wang

Diffusion and flow matching models have unlocked unprecedented capabilities for creative content creation, such as interactive image and streaming video generation. The growing demand for higher resolutions, frame rates, and context…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Brian Chao , Lior Yariv , Howard Xiao , Gordon Wetzstein

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jisu Nam , Yicong Hong , Chun-Hao Paul Huang , Feng Liu , JoungBin Lee , Jiyoung Kim , Siyoon Jin , Yunsung Lee , Jaeyoon Jung , Suhwan Choi , Seungryong Kim , Yang Zhou

Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Zilong Chen , Yikai Wang , Feng Wang , Zhengyi Wang , Huaping Liu

World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators must repeatedly extend an existing scene under user…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Zijian He , Renjie Liu , Yihao Wang , Weizhi Zhong , Huan Yuan , Kun Gai , Guangrun Wang , Guanbin Li

We present WorldMirror, an all-in-one, feed-forward model for versatile 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a specific task, our framework flexibly integrates diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yifan Liu , Zhiyuan Min , Zhenwei Wang , Junta Wu , Tengfei Wang , Yixuan Yuan , Yawei Luo , Chunchao Guo
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