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To facilitate high quality interaction during the regular use of computing systems, it is essential that the user interface (UI) deliver content and components in an appropriate manner. Although extended reality (XR) is emerging as a new…
This study investigated the factors contributing to the failure of augmented reality (AR) and virtual reality (VR) startups in the emerging metaverse landscape. Through an in-depth analysis of 29 failed AR/VR startups from 2016 to 2022, key…
The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving…
Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…
In an era of rapidly expanding software usage, catering to the diverse needs of users from various backgrounds has become a critical challenge. Inclusiveness, representing a core human value, is frequently overlooked during software…
Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied…
Release notes (RNs) summarize main changes between two consecutive software versions and serve as a central source of information when users upgrade software. While producing high quality RNs can be hard and poses a variety of challenges to…
Software analytics in augmented reality (AR) is said to have great potential. One reason why this potential is not yet fully exploited may be usability problems of the AR user interfaces. We present an iterative and qualitative usability…
The rapid growth of multi-user eXtended Reality (XR) applications, spanning fields such as entertainment, education, and telemedicine, demands seamless, immersive experiences for users interacting within shared, distributed environments.…
Integrated Development Environments shape developers' daily experience, yet the empirical study of their usability and user experience (UX) remains limited. This work presents an LLM-assisted approach to detecting UX smells in Visual Studio…
Modern software systems rely on dependency networks of reusable libraries, where breaking changes propagate and cause downstream consumers to fail. Despite growing research across ecosystems, no comprehensive synthesis exists. We conduct a…
Just because software developers say they believe in "X", that does not necessarily mean that "X" is true. As shown here, there exist numerous beliefs listed in the recent Software Engineering literature which are only supported by small…
Due to technological development, Augmented Reality (AR) can be applied in different domains. However, innovative technologies refer to new interaction paradigms, thus creating a new experience for the user. This so-called User Experience…
Extented Reality (XR) refers to a class of contemporary services that are intertwined with a plethora of rather demanding Quality of Service (QoS) and functional requirements. Despite Kubernetes being the de-facto standard in terms of…
While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners…
The Metaverse is a network of eXtended Reality applications (XR apps) connected to each other, over the Internet infrastructure, allowing network users, systems, and devices to access them. It is very challenging to implement solutions for…
Software defect datasets, which are collections of software bugs, are essential resources to facilitate empirical research and enable standardized benchmarking for a wide range of software engineering techniques, including emerging areas…
Mixed Reality (MR) presents novel opportunities to investigate how individuals perceive themselves and others during shared, augmented experiences within a common physical environment. Previous research has demonstrated that users can…
Mixed Reality (MR) technologies such as Virtual and Augmented Reality (VR, AR) are well established in medical practice, enhancing diagnostics, treatment, and education. However, there are still some limitations and challenges that may be…
The rapid escalation of applying Machine Learning (ML) in various domains has led to paying more attention to the quality of ML components. There is then a growth of techniques and tools aiming at improving the quality of ML components and…