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Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP). However, its reliance on storing additional win/visit…

Artificial Intelligence · Computer Science 2026-02-27 Aloïs Rautureau , Tristan Cazenave , Éric Piette

Reinforcement learning (RL) is a branch of machine learning which is employed to solve various sequential decision making problems without proper supervision. Due to the recent advancement of deep learning, the newly proposed Deep-RL…

Artificial Intelligence · Computer Science 2019-04-17 Dhruv Ramani

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

Computer Science and Game Theory · Computer Science 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

Artificial Intelligence · Computer Science 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

Blackwell's approachability is a framework where two players, the Decision Maker and the Environment, play a repeated game with vector-valued payoffs. The goal of the Decision Maker is to make the average payoff converge to a given set…

Machine Learning · Computer Science 2021-09-08 Joon Kwon

Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that…

Computer Science and Game Theory · Computer Science 2019-03-11 Michal Sustr , Vojtech Kovarik , Viliam Lisy

Counterfactual Regret Minimization (CFR) is the most popular iterative algorithm for solving zero-sum imperfect-information games. Regret-Based Pruning (RBP) is an improvement that allows poorly-performing actions to be temporarily pruned,…

Computer Science and Game Theory · Computer Science 2016-09-13 Noam Brown , Tuomas Sandholm

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this…

Artificial Intelligence · Computer Science 2019-10-25 Haifeng Zhang , Jun Wang , Zhiming Zhou , Weinan Zhang , Ying Wen , Yong Yu , Wenxin Li

Zero-shot document re-ranking with Large Language Models (LLMs) has evolved from Pointwise methods to Listwise and Setwise approaches that optimize computational efficiency. Despite their success, these methods predominantly rely on…

Information Retrieval · Computer Science 2026-04-28 Haodong Chen , Shengyao Zhuang , Zheng Yao , Guido Zuccon , Teerapong Leelanupab

Creating robots that can perform general-purpose service tasks in a human-populated environment has been a longstanding grand challenge for AI and Robotics research. One particularly valuable skill that is relevant to a wide variety of…

Robotics · Computer Science 2021-03-31 Harel Yedidsion , Jennifer Suriadinata , Zifan Xu , Stefan Debruyn , Peter Stone

In this paper, we introduce ObjectZero, a novel reinforcement learning (RL) algorithm that leverages the power of object-level representations to model dynamic environments more effectively. Unlike traditional approaches that process the…

Artificial Intelligence · Computer Science 2026-01-13 Rodion Vakhitov , Leonid Ugadiarov , Aleksandr Panov

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the…

Reinforcement Learning (RL) has been able to solve hard problems such as playing Atari games or solving the game of Go, with a unified approach. Yet modern deep RL approaches are still not widely used in real-world applications. One reason…

Machine Learning · Computer Science 2021-03-08 Achraf Azize , Othman Gaizi

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Artificial Intelligence · Computer Science 2025-06-13 Cassidy Laidlaw , Eli Bronstein , Timothy Guo , Dylan Feng , Lukas Berglund , Justin Svegliato , Stuart Russell , Anca Dragan

Retrieval-Augmented Generation (RAG) based on Large Language Models (LLMs) is a powerful solution to understand and query the industry's closed-source documents. However, basic RAG often struggles with complex QA tasks in legal and…

Information Retrieval · Computer Science 2025-09-08 Huifeng Lin , Gang Su , Jintao Liang , You Wu , Rui Zhao , Ziyue Li

Reinforcement learning (RL) involves sequential decision making in uncertain environments. The aim of the decision-making agent is to maximize the benefit of acting in its environment over an extended period of time. Finding an optimal…

Artificial Intelligence · Computer Science 2007-05-23 Istvan Szita , Balint Takacs , Andras Lorincz

Recent studies show that Generative Relevance Feedback (GRF), using text generated by Large Language Models (LLMs), can enhance the effectiveness of query expansion. However, LLMs can generate irrelevant information that harms retrieval…

Information Retrieval · Computer Science 2023-06-19 Iain Mackie , Ivan Sekulic , Shubham Chatterjee , Jeffrey Dalton , Fabio Crestani

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to…

Machine Learning · Computer Science 2026-03-31 Gaurav Chaudhary , Laxmidhar Behera , Washim Uddin Mondal

Zeroth-order optimization (ZO) is widely used for solving black-box optimization and control problems. In particular, single-point ZO (SZO) is well-suited to online or dynamic problem settings due to its requirement of only a single…

Optimization and Control · Mathematics 2026-02-06 Xin Chen , Zhaolin Ren