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Related papers: Relevance-Zone Reduction in Game Solving

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Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go, which helps players hone their skill of identifying region…

Artificial Intelligence · Computer Science 2024-12-17 Chung-Chin Shih , Ti-Rong Wu , Ting Han Wei , I-Chen Wu

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

Artificial Intelligence · Computer Science 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

This paper describes a Relevance-Zone pattern table (RZT) that can be used to replace a traditional transposition table. An RZT stores exact game values for patterns that are discovered during a Relevance-Zone-Based Search (RZS), which is…

Artificial Intelligence · Computer Science 2022-12-29 Chung-Chin Shih , Ting Han Wei , Ti-Rong Wu , I-Chen Wu

This paper analyzes the behavior of solving Life-and-Death (L&D) problems in the game of Go using current state-of-the-art computer Go solvers with two techniques: the Relevance-Zone Based Search (RZS) and the relevance-zone pattern table.…

Artificial Intelligence · Computer Science 2025-12-29 Chung-Chin Shih , Ti-Rong Wu , Ting Han Wei , Yu-Shan Hsu , Hung Guei , I-Chen Wu

Retrieval-Augmented Generation (RAG) improves Large Language Model (LLM) performance on knowledge-intensive tasks but depends heavily on initial search query quality. Current methods, often using Reinforcement Learning (RL), typically focus…

Computation and Language · Computer Science 2025-04-16 Alan Dao , Thinh Le

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from…

Artificial Intelligence · Computer Science 2022-07-05 Evgeny Dantsin , Vladik Kreinovich , Alexander Wolpert

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many…

Artificial Intelligence · Computer Science 2021-01-11 Hui Wang , Mike Preuss , Aske Plaat

Reinforcement learning (RL) has become a central paradigm for post-training large language models (LLMs), particularly for complex reasoning tasks, yet it often suffers from exploration collapse: policies prematurely concentrate on a small…

Machine Learning · Computer Science 2026-01-16 Zhiyuan Hu , Yucheng Wang , Yufei He , Jiaying Wu , Yilun Zhao , See-Kiong Ng , Cynthia Breazeal , Anh Tuan Luu , Hae Won Park , Bryan Hooi

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

Machine Learning · Computer Science 2026-01-22 Bei Zhou , Søren Riis

As retrieval-augmented generation (RAG) becomes more widespread, the role of retrieval is shifting from retrieving information for human browsing to retrieving context for AI reasoning. This shift creates more complex search environments,…

Computation and Language · Computer Science 2026-01-05 Jiawei Zhou , Lei Chen

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2018-09-12 Alexander Weinert

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL,…

Artificial Intelligence · Computer Science 2019-05-10 Ruiyang Xu , Karl Lieberherr

Target search problems are central to a wide range of fields, from biological foraging to the optimization algorithms. Recently, the ability to reset the search has been shown to significantly improve the searcher's efficiency. However, the…

Statistical Mechanics · Physics 2025-03-17 Gorka Muñoz-Gil , Hans J. Briegel , Michele Caraglio

While Retrieval-Augmented Generation (RAG) has exhibited promise in utilizing external knowledge, its generation process heavily depends on the quality and accuracy of the retrieved context. Large language models (LLMs) struggle to evaluate…

Computation and Language · Computer Science 2025-10-13 Shi-Qi Yan , Quan Liu , Zhen-Hua Ling

Game solving is the process of finding the theoretical outcome for a game, assuming that all player choices are optimal. This paper focuses on a technique that can reduce the heuristic search space significantly for 7x7 Killall-Go. In Go…

Artificial Intelligence · Computer Science 2024-11-11 Yun-Jui Tsai , Ting Han Wei , Chi-Huang Lin , Chung-Chin Shih , Hung Guei , I-Chen Wu , Ti-Rong Wu

Solving jigsaw puzzles requires to grasp the visual features of a sequence of patches and to explore efficiently a solution space that grows exponentially with the sequence length. Therefore, visual deep reinforcement learning (DRL) should…

Computer Vision and Pattern Recognition · Computer Science 2023-02-02 Marie-Morgane Paumard , Hedi Tabia , David Picard

AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is…

Machine Learning · Computer Science 2023-06-08 Jonathan Pirnay , Quirin Göttl , Jakob Burger , Dominik Gerhard Grimm

Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by…

Artificial Intelligence · Computer Science 2018-11-27 Ramtin Keramati , Jay Whang , Patrick Cho , Emma Brunskill

As machine learning continues to gain prominence, transparency and explainability are increasingly critical. Without an understanding of these models, they can replicate and worsen human bias, adversely affecting marginalized communities.…

Machine Learning · Computer Science 2024-05-30 Dongwhi Kim , Nuno Moniz
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