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Many real-world networks, like the Internet, are not the result of central design but instead the outcome of the interaction of local agents who are selfishly optimizing for their individual utility. The famous Network Creation Game…

Computer Science and Game Theory · Computer Science 2023-05-12 Tobias Friedrich , Hans Gawendowicz , Pascal Lenzner , Arthur Zahn

In general, the games are played on a host graph, where each node is a selfish independent agent (player) and each edge has a fixed link creation cost \alpha. Together the agents create a network (a subgraph of the host graph) while…

Computer Science and Game Theory · Computer Science 2009-02-10 Erik D. Demaine , Mohammadtaghi Hajiaghayi , Hamid Mahini , Morteza Zadimoghaddam

Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents…

Computer Science and Game Theory · Computer Science 2020-06-29 Davide Bilò , Tobias Friedrich , Pascal Lenzner , Anna Melnichenko

The Internet has emerged as perhaps the most important network in modern computing, but rather miraculously, it was created through the individual actions of a multitude of agents rather than by a central planning authority. This motivates…

Combinatorics · Mathematics 2013-07-12 Ronald Graham , Linus Hamilton , Ariel Levavi , Po-Shen Loh

Network creation games are well-established for investigating the decentralized formation of communication networks, like the Internet or social networks. In these games, selfish agents that correspond to network nodes strategically create…

Computer Science and Game Theory · Computer Science 2025-02-11 Merlin de la Haye , Pascal Lenzner , Daniel Schmand , Nicole Schröder

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

Computer Science and Game Theory · Computer Science 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…

Computer Science and Game Theory · Computer Science 2017-03-09 Swaprava Nath , Balakrishnan , Narayanaswamy

Network creation games investigate complex networks from a game-theoretic point of view. Based on the original model by Fabrikant et al. [PODC'03] many variants have been introduced. However, almost all versions have the drawback that edges…

Computer Science and Game Theory · Computer Science 2017-07-03 Ankit Chauhan , Pascal Lenzner , Anna Melnichenko , Louise Molitor

We model the formation of networks as the result of a game where by players act selfishly to get the portfolio of links they desire most. The integration of player strategies into the network formation model is appropriate for…

Optimization and Control · Mathematics 2012-01-27 Shaun Lichter , Christopher Griffin , Terry Friesz

The emergence of new communication technologies allows us to expand our understanding of distributed control and consider collaborative decision-making paradigms. With collaborative algorithms, certain local decision-making entities (or…

Computer Science and Game Theory · Computer Science 2023-08-17 Bryce L. Ferguson , Dario Paccagnan , Bary S. R. Pradelski , Jason R. Marden

Understanding real-world networks has been a core research endeavor throughout the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to…

Computer Science and Game Theory · Computer Science 2020-12-14 Davide Bilò , Tobias Friedrich , Pascal Lenzner , Stefanie Lowski , Anna Melnichenko

Network structure is a mechanism for promoting cooperation in social dilemma games. In the present study, we explore graph surgery, i.e., to slightly perturb the given network, towards a network that better fosters cooperation. To this end,…

Physics and Society · Physics 2023-06-26 Lingqi Meng , Naoki Masuda

Network Creation Games are an important framework for understanding the formation of real-world networks. These games usually assume a set of indistinguishable agents strategically buying edges at a uniform price leading to a network among…

Computer Science and Game Theory · Computer Science 2022-05-02 Martin Bullinger , Pascal Lenzner , Anna Melnichenko

We introduce a framework for studying the effect of cooperation on the quality of outcomes in utility games. Our framework is a coalitional analog of the smoothness framework of non-cooperative games. Coalitional smoothness implies bounds…

Computer Science and Game Theory · Computer Science 2013-07-10 Yoram Bachrach , Vasilis Syrgkanis , Eva Tardos , Milan Vojnovic

In this paper we consider strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems, such as vertex and set cover, facility location, and network design problems. We concentrate on…

Computer Science and Game Theory · Computer Science 2010-03-17 Martin Hoefer

Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which…

Computer Science and Game Theory · Computer Science 2018-01-08 Davide Bilò , Pascal Lenzner

We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks $G_1$ and $G_2$ in order to maximize certain local utility functions. In this setting, each…

Computer Science and Game Theory · Computer Science 2016-12-22 Ebrahim Moradi Shahrivar , Shreyas Sundaram

We consider network contribution games, where each agent in a social network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Martin Hoefer

We study strong equilibria in network creation games. These form a classical and well-studied class of games where a set of players form a network by buying edges to their neighbors at a cost of a fixed parameter $\alpha$. The cost of a…

Computer Science and Game Theory · Computer Science 2018-10-22 Tomasz Janus , Bart de Keijzer
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