Related papers: HART: Human Aligned Reconstruction Transformer
We develop mask iterative hard thresholding algorithms (mask IHT and mask DORE) for sparse image reconstruction of objects with known contour. The measurements follow a noisy underdetermined linear model common in the compressive sampling…
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D human pose and shape. While popular, we show that SMPL has several limitations and introduce STAR, which is quantitatively and qualitatively superior to…
By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the…
From an image of a person, we can easily infer the natural 3D pose and shape of the person even if ambiguity exists. This is because we have a mental model that allows us to imagine a person's appearance at different viewing directions from…
We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired…
We propose a novel framework to reconstruct super-resolution human shape from a single low-resolution input image. The approach overcomes limitations of existing approaches that reconstruct 3D human shape from a single image, which require…
Human Mesh Recovery (HMR) from an image is a challenging problem because of the inherent ambiguity of the task. Existing HMR methods utilized either temporal information or kinematic relationships to achieve higher accuracy, but there is no…
Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only…
A long-standing goal of 3D human reconstruction is to create lifelike and fully detailed 3D humans from single-view images. The main challenge lies in inferring unknown body shapes, appearances, and clothing details in areas not visible in…
Reconstructing 3D scenes from multiple viewpoints is a fundamental task in stereo vision. Recently, advances in generalizable 3D Gaussian Splatting have enabled high-quality novel view synthesis for unseen scenes from sparse input views by…
Full-body Human inverse rendering based on physically-based rendering aims to acquire high-quality materials, which helps achieve photo-realistic rendering under arbitrary illuminations. This task requires estimating multiple material maps…
Most existing methods of 3D clothed human reconstruction from a single image treat the clothed human as a single object without distinguishing between cloth and human body. In this regard, we present DeClotH, which separately reconstructs…
In this paper, we systematically evaluate the performance of adaptive adjustment of the relaxation parameters of various iterative algorithms for X-ray CT reconstruction relying on sparsity priors. Sparsity prior has been found to be an…
Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition…
Agile humanoid locomotion in complex 3D en- vironments requires balancing perceptual fidelity with com- putational efficiency, yet existing methods typically rely on rigid sensing configurations. We propose ADAPT (Adaptive dual-projection…
We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…
With the diversification of human-object interaction (HOI) applications and the success of capturing human meshes, HOI reconstruction has gained widespread attention. Existing mainstream HOI reconstruction methods often rely on explicitly…
Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the…
Image retargeting aims to change the aspect-ratio of an image while maintaining its content and structure with less visual artifacts. Existing methods still generate many artifacts or fail to maintain original content or structure. To…
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of…