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We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action…
Automated unit test generation is critical for software quality but traditional structure-driven methods often lack the semantic understanding required to produce realistic inputs and oracles. Large language models (LLMs) address this…
Despite the rapid progress of large language models (LLMs), their length-controllable text generation (LCTG) ability remains below expectations, posing a major limitation for practical applications. Existing methods mainly focus on…
Large language models have demonstrated strong capabilities in individual software engineering tasks, yet most autonomous systems still treat issue resolution as a monolithic or pipeline-based process. In contrast, real-world software…
Large language models (LLMs) have brought significant advancements to code generation, benefiting both novice and experienced developers. However, their training using unsanitized data from open-source repositories, like GitHub, introduces…
With their prominent scene understanding and reasoning capabilities, pre-trained visual-language models (VLMs) such as GPT-4V have attracted increasing attention in robotic task planning. Compared with traditional task planning strategies,…
Current coding benchmarks often inflate Large Language Model (LLM) capabilities due to static paradigms and data contamination, enabling models to exploit statistical shortcuts rather than genuine reasoning. To address this, we introduce…
Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture…
Existing AI-driven video creation systems typically treat script drafting and key-shot design as two disjoint tasks: the former relies on large language models, while the latter depends on image generation models. We argue that these two…
Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…
Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for…
Real-world multimodal applications often require any-to-any capabilities, enabling both understanding and generation across modalities including text, image, audio, and video. However, integrating the strengths of autoregressive language…
Unified understanding and generation is a highly appealing research direction in multimodal learning. There exist two approaches: one trains a transformer via an auto-regressive paradigm, and the other adopts a two-stage scheme connecting…
In architectural interior design, miscommunication frequently arises as clients lack design knowledge, while designers struggle to explain complex spatial relationships, leading to delayed timelines and financial losses. Recent advancements…
LLM-based agents have demonstrated great potential in generating and managing code within complex codebases. In this paper, we introduce WebGen-Bench, a novel benchmark designed to measure an LLM-based agent's ability to create multi-file…
The advancement of natural language processing (NLP) has been significantly boosted by the development of transformer-based large language models (LLMs). These models have revolutionized NLP tasks, particularly in code generation, aiding…
Large language models (LLMs) have revolutionized code generation, automating programming with remarkable efficiency. However, these advancements challenge programming skills, ethics, and assessment integrity, making the detection of…
Large language models (LLMs) offer promise for dynamic game content generation, but they face critical barriers, including narrative incoherence and high operational costs. Due to their large size, they are often accessed in the cloud,…
The Unified Modeling Language is a standardized visual language widely used for modeling and documenting the design of software systems. Although many tools generate UML diagrams from UML code, generating executable UML code from…
Robustness is a critical factor for reliable code generation by large language models, yet most evaluations focus on correctness and overlook key issues such as missing input validation and inadequate error handling. In this work, we…