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Related papers: Forge4D: Feed-Forward 4D Human Reconstruction and …

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Sparse algorithms offer great flexibility for multi-view temporal perception tasks. In this paper, we present an enhanced version of Sparse4D, in which we improve the temporal fusion module by implementing a recursive form of multi-frame…

Computer Vision and Pattern Recognition · Computer Science 2023-05-25 Xuewu Lin , Tianwei Lin , Zixiang Pei , Lichao Huang , Zhizhong Su

In this work, we introduce UniGS, a novel 3D Gaussian reconstruction and novel view synthesis model that predicts a high-fidelity representation of 3D Gaussians from arbitrary number of posed sparse-view images. Previous methods often…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Jiamin Wu , Kenkun Liu , Yukai Shi , Xiaoke Jiang , Yuan Yao , Lei Zhang

Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Changyue Shi , Chuxiao Yang , Xinyuan Hu , Minghao Chen , Wenwen Pan , Yan Yang , Jiajun Ding , Zhou Yu , Jun Yu

Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Jun-Jee Chao , Volkan Isler

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Junsheng Zhou , Zhifan Yang , Liang Han , Wenyuan Zhang , Kanle Shi , Shenkun Xu , Yu-Shen Liu

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Kaiqiang Xiong , Rui Peng , Jiahao Wu , Zhanke Wang , Jie Liang , Xiaoyun Zheng , Feng Gao , Ronggang Wang

Many density estimation techniques for 3D human motion prediction require a significant amount of inference time, often exceeding the duration of the predicted time horizon. To address the need for faster density estimation for 3D human…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Takahiro Maeda , Jinkun Cao , Norimichi Ukita , Kris Kitani

This paper presents RoGSplat, a novel approach for synthesizing high-fidelity novel views of unseen human from sparse multi-view images, while requiring no cumbersome per-subject optimization. Unlike previous methods that typically struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Junjin Xiao , Qing Zhang , Yonewei Nie , Lei Zhu , Wei-Shi Zheng

Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Renlong Wu , Zhilu Zhang , Mingyang Chen , Zifei Yan , Wangmeng Zuo

We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Jiawei Ren , Kevin Xie , Ashkan Mirzaei , Hanxue Liang , Xiaohui Zeng , Karsten Kreis , Ziwei Liu , Antonio Torralba , Sanja Fidler , Seung Wook Kim , Huan Ling

We present PreF3R, Pose-Free Feed-forward 3D Reconstruction from an image sequence of variable length. Unlike previous approaches, PreF3R removes the need for camera calibration and reconstructs the 3D Gaussian field within a canonical…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Zequn Chen , Jiezhi Yang , Heng Yang

We address the problem of recovering a time-varying 4D distribution from a sparse sequence of 2D projections - analogous to novel-view synthesis from sparse cameras, but applied to the 4D transverse phase space density $\rho(x,p_x,y,p_y)$…

Accelerator Physics · Physics 2026-04-08 Alexander Scheinker , Alexander Plastun , Peter Ostroumov

We propose a feed-forward Gaussian Splatting model that unifies 3D scene and semantic field reconstruction. Combining 3D scenes with semantic fields facilitates the perception and understanding of the surrounding environment. However, key…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Qijian Tian , Xin Tan , Jingyu Gong , Yuan Xie , Lizhuang Ma

Feed-forward 3D reconstruction offers substantial runtime advantages over per-scene optimization, which remains slow at inference and often fragile under sparse views. However, existing feed-forward methods still have potential for further…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Tianyu Chen , Wei Xiang , Kang Han , Yu Lu , Di Wu , Gaowen Liu , Ramana Rao Kompella

Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Honggyu An , Jaewoo Jung , Mungyeom Kim , Chaehyun Kim , Minkyeong Jeon , Jisang Han , Kazumi Fukuda , Takuya Narihira , Hyuna Ko , Junsu Kim , Sunghwan Hong , Yuki Mitsufuji , Seungryong Kim

Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial interactions. However, delivering high-quality dynamic volumetric…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Houqiang Zhong , Zihan Zheng , Qiang Hu , Yuan Tian , Ning Cao , Lan Xu , Xiaoyun Zhang , Zhengxue Cheng , Li Song , Wenjun Zhang

We introduce 4D Motion Scaffolds (MoSca), a modern 4D reconstruction system designed to reconstruct and synthesize novel views of dynamic scenes from monocular videos captured casually in the wild. To address such a challenging and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Jiahui Lei , Yijia Weng , Adam Harley , Leonidas Guibas , Kostas Daniilidis

Understanding dynamic 3D human representation has become increasingly critical in virtual and extended reality applications. However, existing human part segmentation methods are constrained by reliance on closed-set datasets and prolonged…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Keito Suzuki , Bang Du , Runfa Blark Li , Kunyao Chen , Lei Wang , Peng Liu , Ning Bi , Truong Nguyen

We present \textbf{Disco4D}, a novel Gaussian Splatting framework for 4D human generation and animation from a single image. Different from existing methods, Disco4D distinctively disentangles clothings (with Gaussian models) from the human…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Hui En Pang , Shuai Liu , Zhongang Cai , Lei Yang , Tianwei Zhang , Ziwei Liu

In this paper, we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea, we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Inhee Lee , Byungjun Kim , Hanbyul Joo