Related papers: Forge4D: Feed-Forward 4D Human Reconstruction and …
We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the…
We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image. Our approach unifies the generative priors of video diffusion models with geometry and motion constraints learned from…
We pose a new problem, In-2-4D, for generative 4D (i.e., 3D + motion) inbetweening to interpolate two single-view images. In contrast to video/4D generation from only text or a single image, our interpolative task can leverage more precise…
Understanding dynamic scenes from casual videos is critical for scalable robot learning, yet four-dimensional (4D) reconstruction under strictly monocular settings remains highly ill-posed. To address this challenge, our key insight is that…
Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose…
Dynamic urban scene modeling is a rapidly evolving area with broad applications. While current approaches leveraging neural radiance fields or Gaussian Splatting have achieved fine-grained reconstruction and high-fidelity novel view…
We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the…
We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a…
We propose DrivingForward, a feed-forward Gaussian Splatting model that reconstructs driving scenes from flexible surround-view input. Driving scene images from vehicle-mounted cameras are typically sparse, with limited overlap, and the…
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present…
We present a generalizable feed-forward Gaussian splatting framework for human 3D reconstruction and real-time animation that operates directly on multi-view RGB images and their associated SMPL-X poses. Unlike prior methods that rely on…
Recent advances in driving-scene generation and reconstruction have demonstrated significant potential for enhancing autonomous driving systems by producing scalable and controllable training data. Existing generation methods primarily…
We introduce ShapeGaussian, a high-fidelity, template-free method for 4D human reconstruction from casual monocular videos. Generic reconstruction methods lacking robust vision priors, such as 4DGS, struggle to capture high-deformation…
3D Gaussian Splatting (3DGS) has been recognized as a pioneering technique in scene reconstruction and novel view synthesis. Recent work on reconstructing the 3D human body using 3DGS attempts to leverage prior information on human pose to…
We consider the problem of novel view synthesis from unposed images in a single feed-forward. Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS, where we further…
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…
Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…
Humans excel at forecasting the future dynamics of a scene given just a single image. Video generation models that can mimic this ability are an essential component for intelligent systems. Recent approaches have improved temporal coherence…
Free-Viewpoint Video (FVV) enables immersive 3D experiences, but efficient compression of dynamic 3D representation remains a major challenge. Existing dynamic 3D Gaussian Splatting methods couple reconstruction with optimization-dependent…
Recent feed-forward 3D gaussian splatting methods have made dramatic progress on individual aspects of 3D scene reconstruction, but no existing method jointly addresses dynamic content, multi-view input, and unknown camera poses in a single…