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We treat the problem of autonomous acquisition of manipulation skills where problem-solving strategies are initially available only for a narrow range of situations. We propose to extend the range of solvable situations by autonomous…

Robotics · Computer Science 2017-06-28 Simon Hangl , Vedran Dunjko , Hans J. Briegel , Justus Piater

Two key challenges within Reinforcement Learning involve improving (a) agent learning within environments with sparse extrinsic rewards and (b) the explainability of agent actions. We describe a curious subgoal focused agent to address both…

Machine Learning · Computer Science 2021-04-20 Connor van Rossum , Candice Feinberg , Adam Abu Shumays , Kyle Baxter , Benedek Bartha

Selecting the most suitable algorithm for a given problem instance remains a challenging task, particularly in online or dynamic environments where problem characteristics evolve over time. Relying solely on instantaneous performance…

Multiagent Systems · Computer Science 2026-05-26 Jayprakash S. Nair , Jimson Mathew , Shivashankar B. Nair

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

Machine Learning · Computer Science 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

We propose AnveshanaAI, an application-based learning platform for artificial intelligence. With AnveshanaAI, learners are presented with a personalized dashboard featuring streaks, levels, badges, and structured navigation across domains…

Artificial Intelligence · Computer Science 2025-09-30 Rakesh Thakur , Diksha Khandelwal , Shreya Tiwari

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game…

Human-Computer Interaction · Computer Science 2019-11-11 Zhou Fang , Pujana Paliyawan , Ruck Thawonmas , Tomohiro Harada

The art of solving the Mastermind puzzle was initiated by Donald Knuth and is already more than 30 years old; despite that, it still receives much attention in operational research and computer games journals, not to mention the…

Neural and Evolutionary Computing · Computer Science 2009-12-15 Tomas Philip Runarsson , Juan J. Merelo-Guervos

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

The matching of the soundtrack in a movie or a video can have an enormous influence in the message being conveyed and its impact, in the sense of involvement and engagement, and ultimately in their aesthetic and entertainment qualities. Art…

Multimedia · Computer Science 2013-04-10 Jorge Gomes , Fernando Silva , Teresa Chambel

Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering,…

Neural and Evolutionary Computing · Computer Science 2016-04-21 Jan Kruse , Andy M. Connor

In games, as well as many user-facing systems, adapting content to users' preferences and experience is an important challenge. This paper explores a novel method to realize this goal in the context of dynamic difficulty adjustment (DDA).…

Artificial Intelligence · Computer Science 2021-07-01 Miguel González-Duque , Rasmus Berg Palm , Sebastian Risi

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

Machine Learning · Computer Science 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

Software vulnerabilities continue to undermine the reliability and security of modern systems, particularly as software complexity outpaces the capabilities of traditional detection methods. This study introduces a genetic algorithm-based…

Software Engineering · Computer Science 2025-08-11 Yanusha Mehendran , Maolin Tang , Yi Lu

Evolutionary game theory has been widely used to study the evolution of cooperation in social dilemmas where imitation-led strategy updates are typically assumed. However, results of recent behavioral experiments are not compatible with the…

Physics and Society · Physics 2018-12-19 Ik Soo Lim , Peter Wittek

Recently, increasing works have proposed to drive evolutionary algorithms using machine learning models. Usually, the performance of such model based evolutionary algorithms is highly dependent on the training qualities of the adopted…

Neural and Evolutionary Computing · Computer Science 2020-05-12 Cheng He , Shihua Huang , Ran Cheng , Kay Chen Tan , Yaochu Jin

Life finds a way. For sessile organisms like plants, the need to adapt to changes in the environment is even more poignant. For humanity, the need to develop crops that can grow in diverse environments and feed our growing population is an…

Quantitative Methods · Quantitative Biology 2024-08-15 Eugene Koh , Rohan Shawn Sunil , Hilbert Yuen In Lam , Marek Mutwil

This chapter presents methodological reflections on the necessity and utility of artificial intelligence in generative design. Specifically, the chapter discusses how generative design processes can be augmented by AI to deliver in terms of…

Artificial Intelligence · Computer Science 2023-10-16 Pirouz Nourian , Shervin Azadi , Roy Uijtendaal , Nan Bai

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious…

Machine Learning · Statistics 2011-12-13 Michalis Smyrnakis , David S. Leslie

We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…

Logic in Computer Science · Computer Science 2021-06-01 Christel Baier , Norine Coenen , Bernd Finkbeiner , Florian Funke , Simon Jantsch , Julian Siber