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Several recent works have studied the societal effects of AI; these include issues such as fairness, robustness, and safety. In many of these objectives, a learner seeks to minimize its worst-case loss over a set of predefined distributions…

Artificial Intelligence · Computer Science 2023-10-31 Yash Gupta , Runtian Zhai , Arun Suggala , Pradeep Ravikumar

The investigation of input-output systems often requires a sophisticated choice of test inputs to make best use of limited experimental time. Here we present an iterative algorithm that continuously adjusts an ensemble of test inputs…

Biological Physics · Physics 2009-11-07 Christian K. Machens

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…

Software Engineering · Computer Science 2021-03-15 Erik M. Fredericks , Byron DeVries

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to facilitate research that addresses this challenge. In this…

Artificial Intelligence · Computer Science 2023-08-17 Chathura Gamage , Vimukthini Pinto , Matthew Stephenson , Jochen Renz

The rapidly changing landscapes of modern optimization problems require algorithms that can be adapted in real-time. This paper introduces an Adaptive Metaheuristic Framework (AMF) designed for dynamic environments. It is capable of…

Artificial Intelligence · Computer Science 2024-04-19 Bestoun S. Ahmed

This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the…

Neural and Evolutionary Computing · Computer Science 2017-11-21 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty…

Human-Computer Interaction · Computer Science 2018-06-13 Anthony M. Colwell , Frank G. Glavin

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

Artificial Intelligence · Computer Science 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

Blotto Games are a popular model of multi-dimensional strategic resource allocation. Two players allocate resources in different battlefields in an auction setting. While competition with equal budgets is well understood, little is known…

Neural and Evolutionary Computing · Computer Science 2021-03-29 Aymeric Vie

Generative art is a rules-driven approach to creating artistic outputs in various mediums. For example, a fluid simulation can govern the flow of colored pixels across a digital display or a rectangle placement algorithm can yield a…

Neural and Evolutionary Computing · Computer Science 2024-07-30 Erik M. Fredericks , Denton Bobeldyk , Jared M. Moore

Initial assessment tests are crucial in capturing learner knowledge states in a consistent manner. Aside from crafting questions itself, putting together relevant problems to form a question sheet is also a time-consuming process. In this…

Computers and Society · Computer Science 2021-12-22 Daehan Kim , Hyeonseong Choi , Guik Jung

The genetic algorithm is an optimization procedure motivated by biological evolution and is successfully applied to optimization problems in different areas. A statistical mechanics model for its dynamics is proposed based on the…

Statistical Mechanics · Physics 2009-10-31 Stefan Bornholdt

Generative AI has made remarkable progress in addressing various design challenges. One prominent area where generative AI could bring significant value is in engineering design. In particular, selecting an optimal set of components and…

Artificial Intelligence · Computer Science 2025-01-27 Yasaman Etesam , Hyunmin Cheong , Mohammadmehdi Ataei , Pradeep Kumar Jayaraman

Evolutionary game theory is a mathematical toolkit to analyse the interactions that an individual agent has in a population and how the composition of strategies in this population evolves over time. While it can provide neat solutions to…

Computer Science and Game Theory · Computer Science 2021-09-07 Jacobus Smit , Ed Plumb

This paper describes the design and development of a prototype technique for artificial intelligence based on the fusion of genetic algorithm, neural network and fuzzy logic. It starts by establishing a relationship between the neural…

Artificial Intelligence · Computer Science 2021-02-17 Raid R. Al-Nima , Fawaz S. Abdullah , Ali N. Hamoodi

Puzzle solving is a combinatorial challenge due to the difficulty of matching adjacent pieces. Instead, we infer a mental image from all pieces, which a given piece can then be matched against avoiding the combinatorial explosion.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Davide Talon , Alessio Del Bue , Stuart James

In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function's parameters for computer chess. Our results show that using an appropriate mentor, we can evolve a program that is on par with top…

Neural and Evolutionary Computing · Computer Science 2017-11-21 Eli David , Moshe Koppel , Nathan S. Netanyahu

How do we learn when to persist, when to let go, and when to shift gears? Gearshift Fellowship (GF) is the prototype of a new Supertask paradigm designed to model how humans and artificial agents adapt to shifting environment demands.…

Human-Computer Interaction · Computer Science 2025-08-05 Nadja R. Ging-Jehli , Russell K. Childers , Joshua Lu , Robert Gemma , Rachel Zhu

This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

Human-Computer Interaction · Computer Science 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin
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