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Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Zini Chen , Junming Huang , Rong Zhang , Jiamin Xu , Cheng Peng , Chi Wang , Weiwei Xu

We address the new problem of language-guided semantic style transfer of 3D indoor scenes. The input is a 3D indoor scene mesh and several phrases that describe the target scene. Firstly, 3D vertex coordinates are mapped to RGB residues by…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Bu Jin , Beiwen Tian , Hao Zhao , Guyue Zhou

3D object understanding and generation methods produce impressive results, yet they often overlook a pervasive source of information in real-world scenes: repeated objects. We introduce the task of lookalike object detection in indoor…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Chandan Yeshwanth , Angela Dai

We introduce a method to generate 3D scenes that are disentangled into their component objects. This disentanglement is unsupervised, relying only on the knowledge of a large pretrained text-to-image model. Our key insight is that objects…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Dave Epstein , Ben Poole , Ben Mildenhall , Alexei A. Efros , Aleksander Holynski

Our project page: https://scutyklin.github.io/SceneLCM/. Automated generation of complex, interactive indoor scenes tailored to user prompt remains a formidable challenge. While existing methods achieve indoor scene synthesis, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yangkai Lin , Jiabao Lei , Kui Jia

A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Tatiana Zemskova , Dmitry Yudin

Designing 3D scenes is currently a creative task that requires significant expertise and effort in using complex 3D design interfaces. This effortful design process starts in stark contrast to the easiness with which people can use language…

Graphics · Computer Science 2017-03-02 Angel X. Chang , Mihail Eric , Manolis Savva , Christopher D. Manning

Most existing mobile robotic datasets primarily capture static scenes, limiting their utility for evaluating robotic performance in dynamic environments. To address this, we present a mobile robot oriented large-scale indoor dataset,…

Robotics · Computer Science 2024-12-12 Zeshun Li , Fuhao Li , Wanting Zhang , Zijie Zheng , Xueping Liu , Yongjin Liu , Long Zeng

This paper introduces Scene-LLM, a 3D-visual-language model that enhances embodied agents' abilities in interactive 3D indoor environments by integrating the reasoning strengths of Large Language Models (LLMs). Scene-LLM adopts a hybrid 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Rao Fu , Jingyu Liu , Xilun Chen , Yixin Nie , Wenhan Xiong

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jelle Vermandere , Maarten Bassier , Maarten Vergauwen

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Kai Wang , Xianghao Xu , Leon Lei , Selena Ling , Natalie Lindsay , Angel X. Chang , Manolis Savva , Daniel Ritchie

Grounding natural language in 3D environments is a critical step toward achieving robust 3D vision-language alignment. Current datasets and models for 3D visual grounding predominantly focus on identifying and localizing objects from…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhuofan Zhang , Ziyu Zhu , Junhao Li , Pengxiang Li , Tianxu Wang , Tengyu Liu , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Siyuan Huang , Qing Li

Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Mude Hui , Zhizheng Zhang , Xiaoyi Zhang , Wenxuan Xie , Yuwang Wang , Yan Lu

Many basic indoor activities such as eating or writing are always conducted upon different tabletops (e.g., coffee tables, writing desks). It is indispensable to understanding tabletop scenes in 3D indoor scene parsing applications.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Mutian Xu , Pei Chen , Haolin Liu , Xiaoguang Han

Large Language Models (LLMs) have shown immense potential in education, automating tasks like quiz generation and content summarization. However, generating effective presentation slides introduces unique challenges due to the complexity of…

Artificial Intelligence · Computer Science 2025-11-14 Eric Xie , Danielle Waterfield , Michael Kennedy , Aidong Zhang

3D lookup tables (3D LUTs) are a key component for image enhancement. Modern image signal processors (ISPs) have dedicated support for these as part of the camera rendering pipeline. Cameras typically provide multiple options for picture…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Marcos V. Conde , Javier Vazquez-Corral , Michael S. Brown , Radu Timofte

We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jianfeng Xiang , Zelong Lv , Sicheng Xu , Yu Deng , Ruicheng Wang , Bowen Zhang , Dong Chen , Xin Tong , Jiaolong Yang

Understanding objects in 3D at the part level is essential for humans and robots to navigate and interact with the environment. Current datasets for part-level 3D object understanding encompass a limited range of categories. For instance,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Mahmoud Ahmed , Xiang Li , Arpit Prajapati , Mohamed Elhoseiny

We present a structured graph variational autoencoder for generating the layout of indoor 3D scenes. Given the room type (e.g., living room or library) and the room layout (e.g., room elements such as floor and walls), our architecture…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Aditya Chattopadhyay , Xi Zhang , David Paul Wipf , Himanshu Arora , Rene Vidal