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Battery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is naturally at odds with growing computational requirements driven by better resolution,…

Human-Computer Interaction · Computer Science 2022-09-21 Budmonde Duinkharjav , Kenneth Chen , Abhishek Tyagi , Jiayi He , Yuhao Zhu , Qi Sun

Virtual Reality (VR) has the potential of becoming the next ubiquitous computing platform. Continued progress in the burgeoning field of VR depends critically on an efficient computing substrate. In particular, DRAM access energy is known…

Graphics · Computer Science 2023-10-03 Nisarg Ujjainkar , Ethan Shahan , Kenneth Chen , Budmonde Duinkharjav , Qi Sun , Yuhao Zhu

Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial, particularly for portable versions reliant on batteries. A…

Image and Video Processing · Electrical Eng. & Systems 2025-01-30 Luca Surace , Jorge Condor , Piotr Didyk

This paper presents a novel approach to assessing human lighting adjustment behavior and preference in diverse lighting conditions through the evaluation of emotional feedback and behavioral data using VR. Participants (n= 27) were exposed…

Human-Computer Interaction · Computer Science 2023-07-21 Armin Mostafavi , Tong Bill Xu , Saleh Kalantari

Successful visual navigation depends upon capturing images that contain sufficient useful information. In this letter, we explore a data-driven approach to account for environmental lighting changes, improving the quality of images for use…

Robotics · Computer Science 2022-07-12 Justin Tomasi , Brandon Wagstaff , Steven L. Waslander , Jonathan Kelly

Image acquisition in low-light conditions suffers from poor quality and significant degradation in visual aesthetics. This affects the visual perception of the acquired image and the performance of various computer vision and image…

Computer Vision and Pattern Recognition · Computer Science 2022-03-10 Sumit Shekhar , Max Reimann , Amir Semmo , Sebastian Pasewaldt , Jürgen Döllner , Matthias Trapp

Visual guidance (VG) is critical for directing user attention in virtual and augmented reality applications. However, conventional methods using explicit visual annotations can obstruct visibility and increase cognitive load. To address…

Human-Computer Interaction · Computer Science 2025-05-01 Rinto Tosa , Shingo Hattori , Yuichi Hiroi , Yuta Itoh , Takefumi Hiraki

Current video-based computer vision (CV) applications typically suffer from high energy consumption due to reading and processing all pixels in a frame, regardless of their significance. While previous works have attempted to reduce this…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Md Abdullah-Al Kaiser , Sreetama Sarkar , Peter A. Beerel , Akhilesh R. Jaiswal , Gourav Datta

The stability of visual odometry (VO) systems is undermined by degraded image quality, especially in environments with significant illumination changes. This study employs a deep reinforcement learning (DRL) framework to train agents for…

Robotics · Computer Science 2024-12-24 Shuyang Zhang , Jinhao He , Yilong Zhu , Jin Wu , Jie Yuan

Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Tianfu Wang , Jiazhang Wang , Oliver Cossairt , Florian Willomitzer

We propose a reinforcement learning approach for real-time exposure control of a mobile camera that is personalizable. Our approach is based on Markov Decision Process (MDP). In the camera viewfinder or live preview mode, given the current…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Huan Yang , Baoyuan Wang , Noranart Vesdapunt , Minyi Guo , Sing Bing Kang

Dark mode has gained widespread adoption across mobile platforms due to its benefits in reducing eye strain and conserving battery life. However, while the mobile system switches to dark mode, most visualizations remain designed for light…

Human-Computer Interaction · Computer Science 2026-01-06 Manusha Karunathilaka , Songheng Zhang , Anthony Tang , Kotaro Hara , Jiannan Li , Yong Wang

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

This paper proposes a method to evaluate and model the power consumption of modern virtual reality playback and streaming applications on smartphones. Due to the high computational complexity of the virtual reality processing toolchain, the…

Image and Video Processing · Electrical Eng. & Systems 2023-07-18 Christian Herglotz , Stéphane Coulombe , Ahmad Vakili , André Kaup

Robot perception under low light or high dynamic range is usually improved downstream - via more robust feature extraction, image enhancement, or closed-loop exposure control. However, all of these approaches are limited by the image…

Robotics · Computer Science 2026-02-19 Yash Turkar , Shekoufeh Sadeghi , Karthik Dantu

Most commercially available optical see-through head-mounted displays (OST-HMDs) utilize optical combiners to simultaneously visualize the physical background and virtual objects. The displayed images perceived by users are a blend of…

Graphics · Computer Science 2021-01-11 Yunjin Zhang , Rui Wang , Yifan , Peng , Wei Hua , Hujun Bao

Displays based on organic light-emitting diode (OLED) technology are appearing on many mobile devices. Unlike liquid crystal displays (LCD), OLED displays consume dramatically different power for showing different colors. In particular,…

Graphics · Computer Science 2011-01-07 Mian Dong , Lin Zhong

We present a method to accelerate global illumination computation in dynamic environments by taking advantage of limitations of the human visual system. A model of visual attention is used to locate regions of interest in a scene and to…

Graphics · Computer Science 2007-05-23 Yang Li Hector Yee

Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple…

Systems and Control · Electrical Eng. & Systems 2021-02-03 Richard Li , Eric Whitmire , Michael Stengel , Ben Boudaoud , Jan Kautz , David Luebke , Shwetak Patel , Kaan Akşit

We develop a framework for rendering photographic images, taking into account display limitations, so as to optimize perceptual similarity between the rendered image and the original scene. We formulate this as a constrained optimization…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Valero Laparra , Alex Berardino , Johannes Ballé , Eero P. Simoncelli
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