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The growing prevalence of negative experiences in online spaces demands urgent attention from the human-computer interaction (HCI) community. However, research on online safety remains fragmented across different HCI subfields, with limited…
This paper is a report of the Workshop on Simulations for Information Access (Sim4IA) workshop at SIGIR 2024. The workshop had two keynotes, a panel discussion, nine lightning talks, and two breakout sessions. Key takeaways were user…
During 2008-2015, twenty-two introductory workshops on graph and geometric algorithms were organized for teachers and students (undergraduate, post-graduate and doctoral) of engineering colleges and universities at different states and…
Higher education provides a solid theoretical and practical, but mostly technical, background for the aspiring software developer. Research, however, has shown that graduates still fall short of the expectations of industry. These…
Web accessibility aims to ensure that web content and services are usable by people with diverse abilities. In recent years, Large Language Models (LLMs) have been increasingly explored to support accessibility-related tasks on the web,…
Despite the promises of ML in education, its adoption in the classroom has surfaced numerous issues regarding fairness, accountability, and transparency, as well as concerns about data privacy and student consent. A root cause of these…
Driven by the need to coordinate activities of multiple agile development teams cooperating to produce a large software product, software-intensive organizations are turning to scaling agile software development frameworks. Despite the…
Undergraduates in work-based learning experiences often produce meaningful contributions as viewed by their supervisors, yet report a negative perception of their contributions because they struggled during the process or produced only a…
While Sustainable Software Engineering (SSE) tools are widely studied in academia, their practical feasibility in industrial workflows, particularly in regulated environments, remains poorly understood. This study investigates how software…
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry practice. This workshop will become a venue to share…
Children today encounter social issues -- climate change, conflict, inequality -- through digital technologies, and the design of that encounter shapes whether young people move toward lasting civic engagement or toward anxiety and…
Government-imposed lockdowns have challenged academic institutions to transition from traditional face-to-face education into hybrid or fully remote learning models. This transition has focused on the technological challenge of guaranteeing…
Software architecture education remains challenging for instructors, students, and software industry professionals. Several initiatives have been proposed to mitigate the inherent challenges, including games, supporting tools, collaborative…
Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…
Capstone courses in undergraduate software engineering are a critical final milestone for students. These courses allow students to create a software solution and demonstrate the knowledge they accumulated in their degrees. However, a…
The traditional five-day workweek faces mounting challenges, prompting exploration of alternative models like the four-day workweek. This research explores the transformative potential of scalability principles derived from cloud computing…
Coding forms a key part of computer science education in universities. As part of this education, Integrated Development Environments (IDEs) are essential tools for coding. However, it is currently unknown how the design of an IDE's…
This study evaluates the effectiveness of incorporating makerspace workshops into computer science education by assessing 21st century skills critical thinking, collaboration, communication, and creativity before and after the intervention.…
Purpose: Continuous Software Engineering (CSE) promises improved efficiency, quality, and responsiveness in software-intensive organizations. However, fully adopting CSE is often constrained by complex products, legacy systems,…
Many technology companies aim to improve access and inclusion not only by making their products accessible but also by bringing people with disabilities into the tech workforce. We know less about how accessibility is experienced and…