Related papers: Online Firefighting on Cactus Graphs
In several applications of real-time matching of demand to supply in online marketplaces, the platform allows for some latency to batch the demand and improve the efficiency. Motivated by these applications, we study the optimal trade-off…
We present quantum algorithms for various problems related to graph connectivity. We give simple and query-optimal algorithms for cycle detection and odd-length cycle detection (bipartiteness) using a reduction to st-connectivity.…
It has recently been shown that starting with a classical query algorithm (decision tree) and a guessing algorithm that tries to predict the query answers, we can design a quantum algorithm with query complexity $O(\sqrt{GT})$ where $T$ is…
This paper studies an online cost optimization problem for distributed storage and access. The goal is to dynamically create and delete copies of data objects over time at geo-distributed servers to serve access requests and minimize the…
In this paper we study the complexity of the firefighter problem and related problems on trees when more than one firefighter is available at each time step, and answer several open questions of Finbow and MacGillivray 2009. More precisely,…
This paper presents an asynchronous distributed algorithm to manage multiple trees for peer-to-peer streaming in a flow level model. It is assumed that videos are cut into substreams, with or without source coding, to be distributed to all…
In the online Steiner forest problem we are given a graph $G$, and a sequence of terminal pairs $(u_i,v_i)$ which arrive in an online fashion. We are asked to maintain a low-cost subgraph in which each $u_i$ is connected to $v_i$ for all…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…
In the PATH COVER problem, one asks to cover the vertices of a graph using the smallest possible number of (not necessarily disjoint) paths. While the variant where the paths need to be pairwise vertex-disjoint, which we call PATH…
The fractional knapsack problem is one of the classical problems in combinatorial optimization, which is well understood in the offline setting. However, the corresponding online setting has been handled only briefly in the theoretical…
We consider the problem of computing shortest paths in hybrid networks, in which nodes can make use of different communication modes. For example, mobile phones may use ad-hoc connections via Bluetooth or Wi-Fi in addition to the cellular…
Coloring is a notoriously hard problem, and even more so in the online setting, where each arriving vertex has to be colored immediately and irrevocably. Already on trees, which are trivially two-colorable, it is impossible to achieve…
In this paper, we study a very general type of online network design problem, and generalize two different previous algorithms, one for an online network design problem due to Berman and Coulston [4] and one for (offline) general network…
The maximum common subtree isomorphism problem asks for the largest possible isomorphism between subtrees of two given input trees. This problem is a natural restriction of the maximum common subgraph problem, which is ${\sf NP}$-hard in…
Graph coloring, also known as vertex coloring, considers the problem of assigning colors to the nodes of a graph such that adjacent nodes do not share the same color. The optimization version of the problem concerns the minimization of the…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
We consider several problems related to packing forests in graphs. The first one is to find $k$ edge-disjoint forests in a directed graph $G$ of maximal size such that the indegree of each vertex in these forests is at most $k$. We describe…
Two related online problems: knapsack and truthful bipartite matching are considered. For these two problems, the common theme is how to `match' an arriving left vertex in an online fashion with any of the available right vertices, if at…
We construct a new quantum algorithm for the graph collision problem; that is, the problem of deciding whether the set of marked vertices contains a pair of adjacent vertices in a known graph G. The query complexity of our algorithm is…
We consider the online resource minimization problem in which jobs with hard deadlines arrive online over time at their release dates. The task is to determine a feasible schedule on a minimum number of machines. We rigorously study this…