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Related papers: Cubic tic-tac-toe: A matching-based approach

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$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…

Artificial Intelligence · Computer Science 2019-04-24 Alex Churchill , Stella Biderman , Austin Herrick

Winning the coin toss at the end of a tied soccer game gives a team the right to choose whether to kick either first or second on all five rounds of penalty kicks, when each team is allowed one kick per round. There is considerable evidence…

Theoretical Economics · Economics 2023-03-10 Steven J. Brams , Mehmet S. Ismail , D. Marc Kilgour

In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of $n$ locations in each time step $t=0,1,2,\dots$. Their goal is to minimize the expected time until they visit the same location and thus…

Optimization and Control · Mathematics 2026-04-03 Javier Cembrano , Felix Fischer , Max Klimm

The classical Maker-Breaker positional game is played on a board which is a hypergraph $\mathcal{H}$, with two players, Maker and Breaker, alternately claiming vertices of $\mathcal{H}$ until all the vertices are claimed. When the game…

Discrete Mathematics · Computer Science 2026-01-15 Guillaume Bagan , Quentin Deschamps , Florian Galliot , Mirjana Mikalački , Nacim Oijid

We study a combinatorial game derived from a problem in the German National Mathematics Competition. In this game, two players take turns removing numbers from a finite set of natural numbers, aiming to satisfy a certain divisibility…

Combinatorics · Mathematics 2025-08-04 Tim Rammenstein

One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…

Combinatorics · Mathematics 2010-04-15 András Csernenszky

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…

Data Structures and Algorithms · Computer Science 2019-11-19 Greg Bodwin , Ofer Grossman

We analyze a coin-based game with two players where, before starting the game, each player selects a string of length $n$ comprised of coin tosses. They alternate turns, choosing the outcome of a coin toss according to specific rules. As a…

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

Optimization and Control · Mathematics 2026-02-17 Dean Kraizberg

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers; a similar result, though with a different notion of a legal decomposition, holds for many other sequences. We use these…

Number Theory · Mathematics 2018-09-17 Paul Baird-Smith , Alyssa Epstein , Kristen Flint , Steven J. Miller

We look at the unbiased Maker-Breaker Hamiltonicity game played on the edge set of a complete graph $K_n$, where Maker's goal is to claim a Hamiltonian cycle. First, we prove that, independent of who starts, Maker can win the game for $n =…

Combinatorics · Mathematics 2018-08-08 Miloš Stojaković , Nikola Trkulja

The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results.…

Artificial Intelligence · Computer Science 2013-01-28 Luís Filipe Teófilo , Luis Paulo Reis

We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…

Probability · Mathematics 2024-09-05 Natalia Cardona-Tobón , Anja Sturm , Jan M. Swart

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

Probability · Mathematics 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

When solving k-in-a-Row games, the Hales-Jewett pairing strategy [4] is a well-known strategy to prove that specific positions are (at most) a draw. It requires two empty squares per possible winning line (group) to be marked, i.e., with a…

Combinatorics · Mathematics 2017-04-03 Jos Uiterwijk

Consider a $n \times n$ tic-tac-toe board. In each field of the board, draw a smaller $n\times n$ tic-tac-toe board. Now let super tic-tac-toe (STTT) be a game where each player's move dictates which field on the larger board a player must…

Combinatorics · Mathematics 2016-06-16 Whitney George , Janine E. Janoski

In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…

Combinatorics · Mathematics 2019-02-20 Dennis Clemens , Heidi Gebauer , Anita Liebenau

Direct reciprocity is a wide-spread mechanism for evolution of cooperation. In repeated interactions, players can condition their behavior on previous outcomes. A well known approach is given by reactive strategies, which respond to the…

Computer Science and Game Theory · Computer Science 2024-02-07 Nikoleta E. Glynatsi , Martin A. Nowak , Christian Hilbe