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Related papers: 4D Driving Scene Generation With Stereo Forcing

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3D Gaussian Splatting (3DGS) has shown great potential in autonomous driving simulation and data generation, enabling photorealistic reconstruction and flexible scene manipulation. However, existing 3DGS scene editing methods have limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Feng Zhou , Jian Zhang , Yuhang Sun , He Wang , Qiong Wen , Debao Kong , Tieru Wu , Rui Ma

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Xiaoxue Chen , Ziyi Xiong , Yuantao Chen , Gen Li , Nan Wang , Hongcheng Luo , Long Chen , Haiyang Sun , Bing Wang , Guang Chen , Hangjun Ye , Hongyang Li , Ya-Qin Zhang , Hao Zhao

Reconstructing dynamic 3D scenes from sparse multi-view videos is highly ill-posed, often leading to geometric collapse, trajectory drift, and floating artifacts. Recent attempts introduce generative priors to hallucinate missing content,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zhenlong Wu , Zihan Zheng , Xuanxuan Wang , Qianhe Wang , Hua Yang , Xiaoyun Zhang , Qiang Hu , Wenjun Zhang

We tackle the challenge of generating dynamic 4D scenes from monocular, multi-object videos with heavy occlusions, and introduce GenMOJO, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Wen-Hsuan Chu , Lei Ke , Jianmeng Liu , Mingxiao Huo , Pavel Tokmakov , Katerina Fragkiadaki

Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural radiance fields (NeRF) or explicit Gaussian Splatting as the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Zhiqi Li , Yiming Chen , Peidong Liu

3D content generation has recently attracted significant research interest, driven by its critical applications in VR/AR and embodied AI. In this work, we tackle the challenging task of synthesizing multiple 3D assets within a single scene…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Yanxu Meng , Haoning Wu , Ya Zhang , Weidi Xie

Recent advancements in 2D and 3D generative models have expanded the capabilities of computer vision. However, generating high-quality 4D dynamic content from a single static image remains a significant challenge. Traditional methods have…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Jing Yang , Yufeng Yang

We present Stable View Synthesis (SVS). Given a set of source images depicting a scene from freely distributed viewpoints, SVS synthesizes new views of the scene. The method operates on a geometric scaffold computed via…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Gernot Riegler , Vladlen Koltun

4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Jiajing Lin , Zhenzhong Wang , Dejun Xu , Shu Jiang , YunPeng Gong , Min Jiang

We present 4DiM, a cascaded diffusion model for 4D novel view synthesis (NVS), supporting generation with arbitrary camera trajectories and timestamps, in natural scenes, conditioned on one or more images. With a novel architecture and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Daniel Watson , Saurabh Saxena , Lala Li , Andrea Tagliasacchi , David J. Fleet

Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Yuyang Zhao , Chung-Ching Lin , Kevin Lin , Zhiwen Yan , Linjie Li , Zhengyuan Yang , Jianfeng Wang , Gim Hee Lee , Lijuan Wang

Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Jiacheng Hong , Kunzhen Wu , Mingrui Yu , Yichao Gu , Shengze Xue , Shuangjiu Xiao , Deli Dong

We introduce the problem of perpetual view generation - long-range generation of novel views corresponding to an arbitrarily long camera trajectory given a single image. This is a challenging problem that goes far beyond the capabilities of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Andrew Liu , Richard Tucker , Varun Jampani , Ameesh Makadia , Noah Snavely , Angjoo Kanazawa

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yifan Wang , Francesco Pittaluga , Zaid Tasneem , Chenyu You , Manmohan Chandraker , Ziyu Jiang

4D generation, or dynamic 3D content generation, integrates spatial, temporal, and view dimensions to model realistic dynamic scenes, playing a foundational role in advancing world models and physical AI. However, maintaining long-chain…

Graphics · Computer Science 2026-04-01 Yuanbin Man , Ying Huang , Zhile Ren , Miao Yin

Generating multi-view videos for autonomous driving training has recently gained much attention, with the challenge of addressing both cross-view and cross-frame consistency. Existing methods typically apply decoupled attention mechanisms…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Hannan Lu , Xiaohe Wu , Shudong Wang , Xiameng Qin , Xinyu Zhang , Junyu Han , Wangmeng Zuo , Ji Tao

Recent progress in 3D/4D scene generation emphasizes the importance of physical alignment throughout video generation and scene reconstruction. However, existing methods improve the alignment separately at each stage, making it difficult to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Byeongjun Park , Hyojun Go , Hyelin Nam , Byung-Hoon Kim , Hyungjin Chung , Changick Kim

Consistent human-centric image and video synthesis aims to generate images or videos with new poses while preserving appearance consistency with a given reference image, which is crucial for low-cost visual content creation. Recent advances…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Mingdeng Cao , Chong Mou , Ziyang Yuan , Xintao Wang , Zhaoyang Zhang , Ying Shan , Yinqiang Zheng

The ultimate goal of video generation is to satisfy a fundamental trilemma: achieving high visual quality, maintaining rigorous physical consistency, and enabling precise controllability. While recent models can maintain this balance in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Tianshuo Xu , Zhifei Chen , Leyi Wu , Hao Lu , Ying-cong Chen

Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing unseen regions, and dealing with the ambiguity in monocular…

Graphics · Computer Science 2026-04-08 Denis Rozumny , Jonathon Luiten , Numair Khan , Johannes Schönberger , Peter Kontschieder