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Related papers: PU-Gaussian: Point Cloud Upsampling using 3D Gauss…

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Point cloud upsampling is vital for the quality of the mesh in three-dimensional reconstruction. Recent research on point cloud upsampling has achieved great success due to the development of deep learning. However, the existing methods…

Graphics · Computer Science 2021-02-09 Shuquan Ye , Dongdong Chen , Songfang Han , Ziyu Wan , Jing Liao

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

Graphics · Computer Science 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu

In recent years, point cloud upsampling has been widely applied in tasks such as 3D reconstruction and object recognition. This study proposed a novel framework, ReLPU, which enhances upsampling performance by explicitly learning from both…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Tongxu Zhang , Bei Wang

In this paper, we introduce a novel method for comparing 3D point clouds, a critical task in various machine learning applications. By interpreting point clouds as samples from underlying probability density functions, the statistical…

Differential Geometry · Mathematics 2024-05-09 Amit Vishwakarma , KS Subrahamanian Moosath

Recently, 3D Gaussian Splatting has emerged as a prominent research direction owing to its ultrarapid training speed and high-fidelity rendering capabilities. However, the unstructured and irregular nature of Gaussian point clouds poses…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Xiao Ren , Yu Liu , Ning An , Jian Cheng , Xin Qiao , He Kong

The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes,…

Graphics · Computer Science 2024-08-01 Dengsheng Chen , Jie Hu , Xiaoming Wei , Enhua Wu

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Danpeng Chen , Hai Li , Weicai Ye , Yifan Wang , Weijian Xie , Shangjin Zhai , Nan Wang , Haomin Liu , Hujun Bao , Guofeng Zhang

The effectiveness of learning-based point cloud upsampling pipelines heavily relies on the upsampling modules and feature extractors used therein. For the point upsampling module, we propose a novel model called NodeShuffle, which uses a…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Guocheng Qian , Abdulellah Abualshour , Guohao Li , Ali Thabet , Bernard Ghanem

Traditional 3D garment creation requires extensive manual operations, resulting in time and labor costs. Recently, 3D Gaussian Splatting has achieved breakthrough progress in 3D scene reconstruction and rendering, attracting widespread…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Zhihao Tang , Shenghao Yang , Hongtao Zhang , Mingbo Zhao

Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Liheng Zhang , Weihao Yu , Zubo Lu , Haozhi Gu , Jin Huang

The field of novel-view synthesis has recently witnessed the emergence of 3D Gaussian Splatting, which represents scenes in a point-based manner and renders through rasterization. This methodology, in contrast to Radiance Fields that rely…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Fengyi Zhang , Yadan Luo , Tianjun Zhang , Lin Zhang , Zi Huang

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

Colored point cloud, which includes geometry and attribute components, is a mainstream representation enabling realistic and immersive 3D applications. To generate large-scale and denser colored point clouds, we propose a deep…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Yun Zhang , Feifan Chen , Na Li , Zhiwei Guo , Xu Wang , Fen Miao , Sam Kwong

Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-06-19 Bernhard Kerbl , Andréas Meuleman , Georgios Kopanas , Michael Wimmer , Alexandre Lanvin , George Drettakis

Point cloud analysis (such as 3D segmentation and detection) is a challenging task, because of not only the irregular geometries of many millions of unordered points, but also the great variations caused by depth, viewpoint, occlusion, etc.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Tuo Feng , Wenguan Wang , Xiaohan Wang , Yi Yang , Qinghua Zheng

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in 3D scene reconstruction. Beyond novel view synthesis, it shows great potential for multi-view surface reconstruction. Existing methods employ optimization-based…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Chensheng Dai , Shengjun Zhang , Min Chen , Yueqi Duan

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

The scale diversity of point cloud data presents significant challenges in developing unified representation learning techniques for 3D vision. Currently, there are few unified 3D models, and no existing pre-training method is equally…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Ziyi Wang , Yanran Zhang , Jie Zhou , Jiwen Lu

In this work, we introduce the 3D Gaussian Point Encoder, an explicit per-point embedding built on mixtures of learned 3D Gaussians. This explicit geometric representation for 3D recognition tasks is a departure from widely used implicit…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Jim James , Ben Wilson , Simon Lucey , James Hays

Established sampling protocols for 3D point cloud learning, such as Farthest Point Sampling (FPS) and Fixed Sample Size (FSS), have long been relied upon. However, real-world data often suffer from corruptions, such as sensor noise, which…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Chongshou Li , Pin Tang , Xinke Li , Yuheng Liu , Tianrui Li