English
Related papers

Related papers: V-GameGym: Visual Game Generation for Code Large L…

200 papers

Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in visual-text processing. However, existing static image-text benchmarks are insufficient for evaluating their dynamic perception and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Xiangxi Zheng , Linjie Li , Zhengyuan Yang , Ping Yu , Alex Jinpeng Wang , Rui Yan , Yuan Yao , Lijuan Wang

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xinyu Wang , Bohan Zhuang , Qi Wu

With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector's sustained growth. Recent advancements in Vision-Language Models (VLMs) offer…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Mohammad Reza Taesiri , Abhijay Ghildyal , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

With the unprecedented advancements in Large Language Models (LLMs), their application domains have expanded to include code generation tasks across various programming languages. While significant progress has been made in enhancing LLMs…

Software Engineering · Computer Science 2024-06-10 Prashanth Vijayaraghavan , Luyao Shi , Stefano Ambrogio , Charles Mackin , Apoorva Nitsure , David Beymer , Ehsan Degan

While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies:…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Ruizhi Zhang , Ye Huang , Yuangang Pan , Chuanfu Shen , Zhilin Liu , Ting Xie , Wen Li , Lixin Duan

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

The increasing popularity of large language models (LLMs) has paved the way for their application in diverse domains. This paper proposes a benchmarking framework tailored specifically for evaluating LLM performance in the context of…

Machine Learning · Computer Science 2023-12-12 Mingjie Liu , Nathaniel Pinckney , Brucek Khailany , Haoxing Ren

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging…

Recent advances in vision-language models (VLMs) have expanded their multimodal code generation capabilities, yet their ability to generate executable visualization code from plots, especially for complex 3D, animated, plot-to-plot…

Human-Computer Interaction · Computer Science 2026-01-21 Yi Zhao , Zhen Yang , Shuaiqi Duan , Wenmeng Yu , Zhe Su , Jibing Gong , Jie Tang

Multimodal large language models (MLLMs) have significantly advanced the integration of visual and textual understanding. However, their ability to generate code from multimodal inputs remains limited. In this work, we introduce VisCodex, a…

Computation and Language · Computer Science 2025-08-14 Lingjie Jiang , Shaohan Huang , Xun Wu , Yixia Li , Dongdong Zhang , Furu Wei

Large Language Models (LLMs) and Multimodal LLMs have shown promising capabilities for SVG processing, yet existing benchmarks suffer from limited real-world coverage, lack of complexity stratification, and fragmented evaluation paradigms.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Siqi Chen , Xinyu Dong , Haolei Xu , Xingyu Wu , Fei Tang , Hang Zhang , Yuchen Yan , Linjuan Wu , Wenqi Zhang , Guiyang Hou , Yongliang Shen , Weiming Lu , Yueting Zhuang

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing…

Graphics · Computer Science 2025-04-03 Yunqi Gu , Ian Huang , Jihyeon Je , Guandao Yang , Leonidas Guibas

This paper provides a comprehensive review of the current methods and metrics used to evaluate the performance of Large Language Models (LLMs) in code generation tasks. With the rapid growth in demand for automated software development,…

Software Engineering · Computer Science 2025-03-05 Liguo Chen , Qi Guo , Hongrui Jia , Zhengran Zeng , Xin Wang , Yijiang Xu , Jian Wu , Yidong Wang , Qing Gao , Jindong Wang , Wei Ye , Shikun Zhang

Vision-Language Models (VLMs) have demonstrated impressive capabilities in code generation across various domains. However, their ability to replicate complex, multi-panel visualizations from real-world data remains largely unassessed. To…

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

In recent years, the application of large language models (LLMs) to code-related tasks has gained significant attention. However, existing evaluation benchmarks often focus on limited scenarios, such as code generation or completion, which…

Software Engineering · Computer Science 2024-09-17 Jia Feng , Jiachen Liu , Cuiyun Gao , Chun Yong Chong , Chaozheng Wang , Shan Gao , Xin Xia

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…

Large language models (LLMs) have achieved strong results in code generation, but their ability to generate GUI applications, especially games, remains insufficiently studied. Existing benchmarks mainly evaluate correctness through test…

Software Engineering · Computer Science 2026-04-22 Zhiyuan Peng , Wei Tao , Xin Yin , Chenhao Ying , Yuan Luo , Yiwen Guo

Automating hardware design could obviate a significant amount of human error from the engineering process and lead to fewer errors. Verilog is a popular hardware description language to model and design digital systems, thus generating…

Programming Languages · Computer Science 2022-12-22 Shailja Thakur , Baleegh Ahmad , Zhenxing Fan , Hammond Pearce , Benjamin Tan , Ramesh Karri , Brendan Dolan-Gavitt , Siddharth Garg

In the realm of vision models, the primary mode of representation is using pixels to rasterize the visual world. Yet this is not always the best or unique way to represent visual content, especially for designers and artists who depict the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Bocheng Zou , Mu Cai , Jianrui Zhang , Yong Jae Lee
‹ Prev 1 2 3 10 Next ›