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Autonomous motion capture (mocap) systems for outdoor scenarios involving flying or mobile cameras rely on i) a robotic front-end to track and follow a human subject in real-time while he/she performs physical activities, and ii) an…

To enable a safe and effective human-robot cooperation, it is crucial to develop models for the identification of human activities. Egocentric vision seems to be a viable solution to solve this problem, and therefore many works provide deep…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Gabriele Goletto , Mirco Planamente , Barbara Caputo , Giuseppe Averta

Large-scale pre-trained vision-language models allow for the zero-shot text-based generation of 3D avatars. The previous state-of-the-art method utilized CLIP to supervise neural implicit models that reconstructed a human body mesh.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Shuo Huang , Zongxin Yang , Liangting Li , Yi Yang , Jia Jia

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Zhengyi Luo , Jinkun Cao , Rawal Khirodkar , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu

We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed…

Computer Vision and Pattern Recognition · Computer Science 2019-10-18 Sagar Verma , Pravin Nagar , Divam Gupta , Chetan Arora

Human infants have the remarkable ability to learn the associations between object names and visual objects from inherently ambiguous experiences. Researchers in cognitive science and developmental psychology have built formal models that…

Computer Vision and Pattern Recognition · Computer Science 2020-06-05 Satoshi Tsutsui , Arjun Chandrasekaran , Md Alimoor Reza , David Crandall , Chen Yu

The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Boxiao Pan , Bokui Shen , Davis Rempe , Despoina Paschalidou , Kaichun Mo , Yanchao Yang , Leonidas J. Guibas

With the rapid development of artificial intelligence technologies and wearable devices, egocentric vision understanding has emerged as a new and challenging research direction, gradually attracting widespread attention from both academia…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Xiang Li , Heqian Qiu , Lanxiao Wang , Hanwen Zhang , Chenghao Qi , Linfeng Han , Huiyu Xiong , Hongliang Li

Visual Robot Manipulation (VRM) aims to enable a robot to follow natural language instructions based on robot states and visual observations, and therefore requires costly multi-modal data. To compensate for the deficiency of robot data,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Dejie Yang , Zijing Zhao , Yang Liu

Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails…

Robotics · Computer Science 2026-03-31 Subham Agrawal , Aftab Akthar , Nils Dengler , Maren Bennewitz

Imitation learning from human motion capture (MoCap) data provides a promising way to train humanoid robots. However, due to differences in morphology, such as varying degrees of joint freedom and force limits, exact replication of human…

Robotics · Computer Science 2024-10-04 Wenshuai Zhao , Yi Zhao , Joni Pajarinen , Michael Muehlebach

Understanding users' activities from head-mounted cameras is a fundamental task for Augmented and Virtual Reality (AR/VR) applications. A typical approach is to train a classifier in a supervised manner using data labeled by humans. This…

Computer Vision and Pattern Recognition · Computer Science 2021-10-06 Satoshi Tsutsui , Ruta Desai , Karl Ridgeway

Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Yuliang Xiu , Jinlong Yang , Dimitrios Tzionas , Michael J. Black

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Building a generalist robot that can perceive, reason, and act across diverse tasks remains an open challenge, especially for dexterous manipulation. A major bottleneck lies in the scarcity of large-scale, action-annotated data for…

Robotics · Computer Science 2025-11-24 Yankai Fu , Ning Chen , Junkai Zhao , Shaozhe Shan , Guocai Yao , Pengwei Wang , Zhongyuan Wang , Shanghang Zhang

The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued…

Human-Computer Interaction · Computer Science 2019-06-25 Omar Khan , Imran Ahmed , Joshua Cottingham , Musa Rahhal , Theodoros N Arvanitis , Mark Elliott

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Understanding how images of objects and scenes behave in response to specific ego-motions is a crucial aspect of proper visual development, yet existing visual learning methods are conspicuously disconnected from the physical source of…

Computer Vision and Pattern Recognition · Computer Science 2016-03-30 Dinesh Jayaraman , Kristen Grauman

Humans learn locomotion through visual observation, interpreting visual content first before imitating actions. However, state-of-the-art humanoid locomotion systems rely on either curated motion capture trajectories or sparse text…

Achieving generalizable manipulation in unconstrained environments requires the robot to proactively resolve information uncertainty, i.e., the capability of active perception. However, existing methods are often confined in limited types…

Robotics · Computer Science 2026-02-05 Jialiang Li , Yi Qiao , Yunhan Guo , Changwen Chen , Wenzhao Lian