Related papers: Landmarks, Monuments, and Beacons: Understanding G…
Concept bottleneck models (CBMs) are interpretable models that first predict a set of semantically meaningful features, i.e., concepts, from observations that are subsequently used to condition a downstream task. However, the model's…
Image inpainting is an essential task for multiple practical applications like object removal and image editing. Deep GAN-based models greatly improve the inpainting performance in structures and textures within the hole, but might also…
A method of finding and classifying various components and objects in a design diagram, drawing, or planning layout is proposed. The method automatically finds the objects present in a legend table and finds their position, count and…
Enterprise environments contain a heterogeneous, rapidly growing collection of internal artifacts related to code, data, and many different tools. Critical information for assessing privacy risk and ensuring regulatory compliance is often…
A long-held objective in AI is to build systems that understand concepts in a humanlike way. Setting aside the difficulty of building such a system, even trying to evaluate one is a challenge, due to present-day AI's relative opacity and…
Along the design process of interactive system many intermediate artefacts (such as user interface prototypes, task models describing user work and activities, dialog models specifying system behavior, interaction models describing user…
The partial alignment and conflict of autonomous agents lead to mixed-motive scenarios in many real-world applications. However, agents may fail to cooperate in practice even when cooperation yields a better outcome. One well known reason…
Many NLP models gain performance by having access to a knowledge base. A lot of research has been devoted to devising and improving the way the knowledge base is accessed and incorporated into the model, resulting in a number of mechanisms…
In domains with high knowledge distribution a natural objective is to create principle foundations for collaborative interactive learning environments. We present a first mathematical characterization of a collaborative learning group, a…
Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…
Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…
While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…
This paper examines the art practices, artwork, and motivations of prolific users of the latest generation of text-to-image models. Through interviews, observations, and a user survey, we present a sampling of the artistic styles and…
Generative AI models pose a significant challenge to intellectual property (IP), as they can replicate unique artistic styles and concepts without attribution. While watermarking offers a potential solution, existing methods often fail in…
Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…
Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents. Behavior Trees are a…
Recent advances in visual generative models have enabled the creation of highly realistic, fully AI-generated images without relying on real source content. While beneficial for many applications, these models also pose significant societal…
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been…
When interacting in unstructured human environments, occasional robot failures are inevitable. When such failures occur, everyday people, rather than trained technicians, will be the first to respond. Existing natural language explanations…
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…