Related papers: Seeing 3D Through 2D Lenses: 3D Few-Shot Class-Inc…
3D Scene Graph (3DSG) generation plays a pivotal role in spatial understanding and affordance perception. To mitigate generalization issues from data scarcity, joint-embedding and generative proxy tasks are proposed to pre-train 3DSG…
This paper proposes Neural-MMGS, a novel neural 3DGS framework for multimodal large-scale scene reconstruction that fuses multiple sensing modalities in a per-gaussian compact, learnable embedding. While recent works focusing on large-scale…
Blind image deblurring plays a very important role in many vision and multimedia applications. Most existing works tend to introduce complex priors to estimate the sharp image structures for blur kernel estimation. However, it has been…
This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or…
Partial point cloud registration is essential for autonomous perception and 3D scene understanding, yet it remains challenging owing to structural ambiguity, partial visibility, and noise. We address these issues by proposing Confidence…
Learning 3D representations that generalize well to arbitrarily oriented inputs is a challenge of practical importance in applications varying from computer vision to physics and chemistry. We propose a novel multi-resolution convolutional…
Pre-trained multi-modal models, such as CLIP, provide transferable embeddings and show promising results in diverse applications. However, the analysis of learned multi-modal embeddings is relatively unexplored, and the embedding…
It is well known that vision classification models suffer from poor calibration in the face of data distribution shifts. In this paper, we take a geometric approach to this problem. We propose Geometric Sensitivity Decomposition (GSD) which…
In the past decades, feature-learning-based 3D shape retrieval approaches have been received widespread attention in the computer graphic community. These approaches usually explored the hand-crafted distance metric or conventional distance…
Domain adaptation for Cross-LiDAR 3D detection is challenging due to the large gap on the raw data representation with disparate point densities and point arrangements. By exploring domain-invariant 3D geometric characteristics and motion…
Recent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality.…
How to obtain the desirable representation of a 3D shape, which is discriminative across categories and polymerized within classes, is a significant challenge in 3D shape retrieval. Most existing 3D shape retrieval methods focus on…
Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be…
This study introduces a novel approach to online embedding of multi-scale CLIP (Contrastive Language-Image Pre-Training) features into 3D maps. By harnessing CLIP, this methodology surpasses the constraints of conventional…
3D reconstruction from a single-RGB image in unconstrained real-world scenarios presents numerous challenges due to the inherent diversity and complexity of objects and environments. In this paper, we introduce Anything-3D, a methodical…
We consider the problem of composed image retrieval that takes an input query consisting of an image and a modification text indicating the desired changes to be made on the image and retrieves images that match these changes. Current…
Aligning 3D scene graphs is a crucial initial step for several applications in robot navigation and embodied perception. Current methods in 3D scene graph alignment often rely on single-modality point cloud data and struggle with incomplete…
A 3D point cloud is often synthesized from depth measurements collected by sensors at different viewpoints. The acquired measurements are typically both coarse in precision and corrupted by noise. To improve quality, previous works denoise…
Bridging 2D and 3D sensor modalities is critical for robust perception in autonomous systems. However, image-to-point cloud (I2P) registration remains challenging due to the semantic-geometric gap between texture-rich but depth-ambiguous…
3D Gaussian Splatting (3DGS) optimization is most commonly performed using standard optimizers (Adam, SGD). While stable across diverse scenes, standard optimizers are general-purpose and not tailored to the structure of the problem. In…