Related papers: Card Dealing Math
The study of sorting permutations by block interchanges has recently been stimulated by a phenomenon observed in the genome maintenance of certain ciliate species. The result was the identification of a block interchange operation that…
We consider the problem of upper bounding the number of circular transpositions needed to sort a permutation. It is well known that any permutation can be sorted using at most $n(n-1)/2$ adjacent transpositions. We show that, if we allow…
The theory of direct reciprocity explores how individuals cooperate when they interact repeatedly. In repeated interactions, individuals can condition their behaviour on what happened earlier. One prominent example of a conditional strategy…
Consider a finite sequence of permutations of the elements 1,...,n, with the property that each element changes its position by at most 1 from any permutation to the next. We call such a sequence a tangle, and we define a move of element i…
In the cyclic-to-random shuffle, we are given n cards arranged in a circle. At step k, we exchange the k'th card along the circle with a uniformly chosen random card. The problem of determining the mixing time of the cyclic-to-random…
The 21-card trick is a way of dealing cards in order to predict the card selected by a volunteer. We give a mathematical explanation of why the well-known 21-card trick works using a simple linear discrete function. The function has a…
When solving k-in-a-Row games, the Hales-Jewett pairing strategy [4] is a well-known strategy to prove that specific positions are (at most) a draw. It requires two empty squares per possible winning line (group) to be marked, i.e., with a…
In this paper a novel approach for matrix manipulation and indexing is proposed .Here the elements in a row of matrix are designated by numeric value called permutation index followed by the elements of the row being randomised. This is…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
The stack sort algorithm has been the subject of extensive study over the years. In this paper we explore a generalized version of this algorithm where instead of avoiding a single decrease, the stack avoids a set $T$ of permutations. We…
The detection of frauds in credit card transactions is a major topic in financial research, of profound economic implications. While this has hitherto been tackled through data analysis techniques, the resemblances between this and other…
We describe a new method for finding patterns in permutations that produce a given pattern after the permutation has been passed once through a stack. We use this method to describe West-3-stack-sortable permutations, that is, permutations…
Magic: the Gathering is a popular and famously complicated card game about magical combat. Recently, several authors including Chatterjee and Ibsen-Jensen (2016) and Churchill, Biderman, and Herrick (2019) have investigated the…
We examine the advantages that quantum strategies afford in communication-limited games. Inspired by the card game blackjack, we focus on cooperative, two-party sequential games in which a single classical bit of communication is allowed…
Waiter-Client games are played on some hypergraph $(X,\mathcal{F})$, where $\mathcal{F}$ denotes the family of winning sets. For some bias $b$, during each round of such a game Waiter offers to Client $b+1$ elements of $X$, of which Client…
We study Markov chains which model genome rearrangements. These models are useful for studying the equilibrium distribution of chromosomal lengths, and are used in methods for estimating genomic distances. The primary Markov chain studied…
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
Chess is a canonical example of a task that requires rigorous reasoning and long-term planning. Modern decision Transformers - trained similarly to LLMs - are able to learn competent gameplay, but it is unclear to what extent they truly…
Order diagrams are an important tool to visualize the complex structure of ordered sets. Favorable drawings of order diagrams, i.e., easily readable for humans, are hard to come by, even for small ordered sets. Many attempts were made to…
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…