Related papers: Side-channel Inference of User Activities in AR/VR…
Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…
Video Anomaly Detection (VAD) aims to automatically analyze spatiotemporal patterns in surveillance videos collected from open spaces to detect anomalous events that may cause harm, such as fighting, stealing, and car accidents. However,…
Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…
The rapid expansion of GPU-accelerated computing has enabled major advances in large-scale artificial intelligence (AI), while heightening concerns about how accelerators are observed or governed once deployed. Governance is essential to…
Existing tools to detect side-channel attacks on Intel SGX are grounded on the observation that attacks affect the performance of the victim application. As such, all detection tools monitor the potential victim and raise an alarm if the…
Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…
Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…
Graphical User Interface (GUI) provides a visual bridge between a software application and end users, through which they can interact with each other. With the development of technology and aesthetics, the visual effects of the GUI are more…
Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the…
Advertisers are increasingly turning to fingerprinting techniques to track users across the web. As web browsing activity shifts to mobile platforms, traditional browser fingerprinting techniques become less effective; however, device…
Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…
Virtual reality (VR) apps can harvest a wider range of user data than web/mobile apps running on personal computers or smartphones. Existing law and privacy regulations emphasize that VR developers should inform users of what data are…
The swift advancement of unmanned aerial vehicle (UAV) technologies necessitates new standards for developing human-drone interaction (HDI) interfaces. Most interfaces for HDI, especially first-person view (FPV) goggles, limit the…
Facial Liveness Verification (FLV) is widely used for identity authentication in many security-sensitive domains and offered as Platform-as-a-Service (PaaS) by leading cloud vendors. Yet, with the rapid advances in synthetic media…
This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…
In this paper, we propose to identify compromised mobile devices from a network administrator's point of view. Intuitively, inadvertent users (and thus their devices) who download apps through untrustworthy markets are often allured to…
Device fingerprinting over the web has received much attention both by the research community and the commercial market a like. Almost all the fingerprinting features proposed to date depend on software run on the device. All of these…
We consider the problem of client-server localization, where edge device users communicate visual data with the service provider for locating oneself against a pre-built 3D map. This localization paradigm is a crucial component for…
Walking while using a smartphone is becoming a major pedestrian safety concern as people may unknowingly bump into various obstacles that could lead to severe injuries. In this paper, we propose ObstacleWatch, an acoustic-based obstacle…
As privacy features in Android operating system improve, privacy-invasive apps may gradually shift their focus to non-standard and covert channels for leaking private user/device information. Such leaks also remain largely undetected by…