Related papers: Side-channel Inference of User Activities in AR/VR…
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…
Mobile devices often distribute measurements from physical sensors to multiple applications using software multiplexing. On Android devices, the highest requested sampling frequency is returned to all applications, even if others request…
Embedded peripheral devices such as memories, sensors and communications interfaces are used to perform a function external to a host microcontroller. The device manufacturer typically specifies worst-case current consumption and latency…
Modern optical mouse sensors, with their advanced precision and high responsiveness, possess an often overlooked vulnerability: they can be exploited for side-channel attacks. This paper introduces Mic-E-Mouse, the first-ever side-channel…
Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…
Ego hand gestures can be used as an interface in AR and VR environments. While the context of an image is important for tasks like scene understanding, object recognition, image caption generation and activity recognition, it plays a…
The convergence of artificial AI and XR technologies (AI XR) promises innovative applications across many domains. However, the sensitive nature of data (e.g., eye-tracking) used in these systems raises significant privacy concerns, as…
Virtual Reality (VR) moves away from well-controlled laboratory environments into public and personal spaces. As users are visually disconnected from the physical environment, interacting in an uncontrolled space frequently leads to…
Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR) experiences. However, using large gestures is often uncomfortable and impossible in confined spaces (e.g., public transport). We introduce FingerMapper, mapping…
Especially in context of critical urban infrastructures, trust in IoT data is of utmost importance. While most technology stacks provide means for authentication and encryption of device-to-cloud traffic, there are currently no mechanisms…
While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…
Mobile applications increasingly rely on sensor data to infer user context and deliver personalized experiences. Yet the mechanisms behind this personalization remain opaque to users and researchers alike. This paper presents a sandbox…
Robust governance of GPU chips is important for mitigating risks from unauthorized development of advanced AI models. Current methods for monitoring chip location rely on ping-based protocols backed by cryptographic keys stored on-chip.…
Real time sensor based applications in pervasive computing require edge deployable models to ensure low latency privacy and efficient interaction. A prime example is sensor based human activity recognition where models must balance accuracy…
The prevalence of smart wearable devices is increasing exponentially and we are witnessing a wide variety of fascinating new services that leverage the capabilities of these wearables. Wearables are truly changing the way mobile computing…
The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…
Object recognition technologies hold the potential to support blind and low-vision people in navigating the world around them. However, the gap between benchmark performances and practical usability remains a significant challenge. This…
Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…
Retailers have long been searching for ways to effectively understand their customers' behaviour in order to provide a smooth and pleasant shopping experience that attracts more customers everyday and maximises their revenue, consequently.…