Related papers: Few-Part-Shot Font Generation
The recent GPT-3 model (Brown et al., 2020) achieves remarkable few-shot performance solely by leveraging a natural-language prompt and a few task demonstrations as input context. Inspired by their findings, we study few-shot learning in a…
Anomaly detection, the task of identifying unusual samples in data, often relies on a large set of training samples. In this work, we consider the setting of few-shot anomaly detection in images, where only a few images are given at…
This paper tackles a challenging problem of generating photorealistic images from semantic layouts in few-shot scenarios where annotated training pairs are hardly available but pixel-wise annotation is quite costly. We present a training…
Making decorated logos requires image editing skills, without sufficient skills, it could be a time-consuming task. While there are many on-line web services to make new logos, they have limited designs and duplicates can be made. We…
Deep generative models for engineering design often require substantial computational cost, large training datasets, and extensive retraining when design requirements or datasets change, limiting their applicability in real-world…
Previous text-to-image synthesis algorithms typically use explicit textual instructions to generate/manipulate images accurately, but they have difficulty adapting to guidance in the form of coarsely matched texts. In this work, we attempt…
In this work, we propose a complete framework that generates visual art. Unlike previous stylization methods that are not flexible with style parameters (i.e., they allow stylization with only one style image, a single stylization text or…
To generate new images for a given category, most deep generative models require abundant training images from this category, which are often too expensive to acquire. To achieve the goal of generation based on only a few images, we propose…
We consider the problem of establishing dense correspondences within a set of related shapes of strongly varying geometry. For such input, traditional shape matching approaches often produce unsatisfactory results. We propose an ensemble…
Conventional methods for object detection usually require substantial amounts of training data and annotated bounding boxes. If there are only a few training data and annotations, the object detectors easily overfit and fail to generalize.…
The visual representation of concepts or ideas through the use of simple shapes has always been explored in the history of Humanity, and it is believed to be the origin of writing. We focus on computational generation of visual symbols to…
Partial-label learning (PLL) generally focuses on inducing a noise-tolerant multi-class classifier by training on overly-annotated samples, each of which is annotated with a set of labels, but only one is the valid label. A basic promise of…
Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…
Artistic font generation (AFG) can assist human designers in creating innovative artistic fonts. However, most previous studies primarily focus on 2D artistic fonts in flat design, leaving personalized 3D-AFG largely underexplored. 3D-AFG…
This paper pursues the insight that language models naturally enable an intelligent variation operator similar in spirit to evolutionary crossover. In particular, language models of sufficient scale demonstrate in-context learning, i.e.…
In order to generate images for a given category, existing deep generative models generally rely on abundant training images. However, extensive data acquisition is expensive and fast learning ability from limited data is necessarily…
The Few-Shot Segmentation (FSS) aims to accomplish the novel class segmentation task with a few annotated images. Current FSS research based on meta-learning focus on designing a complex interaction mechanism between the query and support…
This paper studies few-shot segmentation, which is a task of predicting foreground mask of unseen classes by a few of annotations only, aided by a set of rich annotations already existed. The existing methods mainly focus the task on…
We introduce FewGAN, a generative model for generating novel, high-quality and diverse images whose patch distribution lies in the joint patch distribution of a small number of N>1 training samples. The method is, in essence, a hierarchical…
Few-Shot Learning refers to the problem of learning the underlying pattern in the data just from a few training samples. Requiring a large number of data samples, many deep learning solutions suffer from data hunger and extensively high…