Related papers: Explaining Tournament Solutions with Minimal Suppo…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
Various voting rules are based on ranking the candidates by scores induced by aggregating voter preferences. A winner (respectively, unique winner) is a candidate who receives a score not smaller than (respectively, strictly greater than)…
Given a mapping from a set of players to the leaves of a complete binary tree (called a seeding), a knockout tournament is conducted as follows: every round, every two players with a common parent compete against each other, and the winner…
The group draw of a sports tournament requires assigning teams to groups of (almost) the same size. The most important criteria for a draw procedure are balance, randomness, and transparency, which could not be satisfied simultaneously if…
In J. Schwenk.(2018) ['What is the Correct Way to Seed a Knockout Tournament?' Retrieved from The American Mathematical Monthly], Schwenk identified a surprising weakness in the standard method of seeding a single elimination (or knockout)…
In many social-choice mechanisms the resulting choice is not the most preferred one for some of the participants, thus the need for methods to justify the choice made in a way that improves the acceptance and satisfaction of said…
In this paper the results of a simulation of a prisoner's dilemma robin-round tournament are presented. In the tournament each participating strategy plays an iterated prisoner's dilemma against each other strategy (round-robin) and as a…
By relaxing the dominating set in three ways (e.g., from "each member beats every non-member" to "each member beats or ties every non-member, with an additional requirement that at least one member beat every non-member"), we propose a new…
Aboulker, Aubian, Charbit, and Lopes (2023) defined the clique number of a tournament to be the minimum clique number of one of its backedge graphs. Here we show that if $T$ is a tournament of sufficiently large clique number, then $T$…
A recurring theme in the mathematical social sciences is how to select the "most desirable" elements given a binary dominance relation on a set of alternatives. Schwartz's tournament equilibrium set (TEQ) ranks among the most intriguing,…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
The paper presents a hierarchical Bayesian model for simultaneous inference of tournament graphs and informant error. From multiple informant reports or measurement instrument outputs, the model estimates the structure of a criterion (i.e.,…
We characterise the classes of tournaments with tractable first-order model checking. For every hereditary class of tournaments $\mathcal T$, first-order model checking is either fixed parameter tractable or $\textrm{AW}[*]$-hard. This…
The evaluation of general-purpose artificial agents, particularly those based on LLMs, presents a significant challenge due to the non-transitive nature of their interactions. When agent A defeats B, B defeats C, and C defeats A,…
When voter preferences are known in an incomplete (partial) manner, winner determination is commonly treated as the identification of the necessary and possible winners; these are the candidates who win in all completions or at least one…
Rule-based explanations provide simple reasons explaining the behavior of machine learning classifiers at given points in the feature space. Several recent methods (Anchors, LORE, etc.) purport to generate rule-based explanations for…
In 2000 Allen Schwenk, using a well-known mathematical model of matchplay tournaments in which the probability of one player beating another in a single match is fixed for each pair of players, showed that the classical single-elimination,…
Transparency is a major requirement of modern AI based decision making systems deployed in real world. A popular approach for achieving transparency is by means of explanations. A wide variety of different explanations have been proposed…
For a set H of tournaments, we say H is heroic if every tournament, not containing any member of H as a subtournament, has bounded chromatic number. Berger et al. explicitly characterized all heroic sets containing one tournament. Motivated…
Machine Learning has become an integral part of engineering design and decision making in several domains, including sports. Deep Neural Networks (DNNs) have been the state-of-the-art methods for predicting outcomes of professional sports…